It is my honor and privilege to introduce what is no doubt the finest actual play ever posted or ever will be posted on this site. This game used the classic scenario, ‘The Haunting’ albeit set in a modern era with a group of experienced and skilled investigators. Will they uncover the secrets of the house or will they suffer a fate worse than death? You will be thrilled, chilled and terrified by this actual play.

(sorry Aaron)

Glory - Eclipse Phase Eclipse Phase is an incredible transhumanist based sci-fi horror RPG. I picked up a copy at Gencon 2009 but only got to run a game of it recently. Because we were unfamiliar with the setting and system, I created a short tutorial adventure that takes place during the Fall, where most of humanity was wiped out by rogue AI systems called the TITANS. After the tutorial, I ran the adventure packaged with the GM Screen, called ‘Glory’. Tom, Aaron and Caleb are agents of Firewall, a secret organization dedicated to protecting humanity from existential threats. They are tasked with finding a missing agent, Tara Yu. She was investigating a possible hidden cache of pre-Fall tech. The players discover there are fates worse than death even in a future where death is not permanent.

The year is 1935 and horror lurks in the shadows of the Great Depression. In a Hooverille near a small town of California, Bryson Springs, a man has been murdered by means most foul. A FBI agent is ordered to investigate the death even though he is currently transporting a mafia hitman to prison. A reporter from L.A. and a professor of anthropology also converge on the area, drawn by fate or curiosity. The unlikely heroes find themselves surrounded by a horror they cannot imagine, let alone perceive. Find out what awaits them in this double length episode!

A team of KGB agents in cold war Berlin have to find an escaped German madman and bring him back to custody. Little do they know that darker forces are at work and as they draw nearer to the madman, the more they put their own lives and sanity at risk. The thrilling conclusion to Tom’s second part of the Divine Fire trilogy!

In World War 2, a remote Nazi base is destroyed and only a few escaped to tell how and why. One of the survivors was a German soldier who was later captured by the USSR. Ten years later, the German escapes and a group of KGB agents is assigned to bring him back in. The second part of Tom’s Divine Fire trilogy, a new group of investigators is brought into the horrors of the Cthulhu Mythos. Pick up the trail and see where it goes…