Imagine the real world BUT there is also magic and fantastical creatures like elves, centaurs, and orcs. This did not change history or culture in the slightest. Like, aside from there being orcs and magic, everything is literally identical. The Alamo happened. Crazy, huh? Now there’s a crystal ball, which is like an artillery strike, but it can also do useful things. Maybe not like grant a wish, but still it’s pretty useful. However, only special people called Dims can use crystal balls. In this world, a crystal ball winds up in the wrong hands and everyone is after it. Guns are involved.

Merry Bridgetmas! Even during the holiday season, work never stops for the shadowrunners of Seattle. One crew is contacted to eliminate a target VIP at a certain building by a certain time. Of course, getting in a heavily guarded site requires skill, cunning, and good teamwork. This team is not quite as functional though, constantly bickering and arguing. What twists and turns await them and what is Santa carrying in that sack?

A group of shadowrunners have been hired to acquire rare and ancient Japanese artifacts currently stored in a museum in Seattle. It seems their original owner wants them back. The team is happy to oblige, only there’s an additional twist: no blood must be shed during the heist. This may make the theft more challenging than any of the high tech or mystical defenses set in place. Or perhaps the artifacts themselves may be the final challenge. Ancient art in Japan is more than beautiful…it’s positively haunted.

In a grimdark post-apocalyptic Earth, a horde of goblins from a fantasy realm thrive. Exiled from their own universe, the goblins fight, explore, and aggravate the other surviving beings. One such band of goblins has been recruited for a quest to carry an ancient artifact to a distant place of power. Will the goblins overcome the strange monsters and vicious enemies between them and their goal? Will they even remember to finish the quest?

If you enjoyed this game, please consider backing Gobblin’ on Kickstarter!

In the grim dark future, Seattle is home to freelance mercenaries armed with high technology and magic. Called Shadowrunners, they take whatever jobs they can get, even if they involve murder. One such team needs to get blackmail material on a rich man hosting a most unusual convention.

A special thanks goes out to Bridget, a friend of RPPR, who ran this game for us and Noah and Richard from A Fistful of Misanthropes and Role Playing Exchange. Enjoy!