The unlikely heroes of the modern league have discovered that a T-800 Terminator has been secretly planning to cause Judgment Day. In order to stop him, they must find and destroy a secret weapon factory. Of course that factory is heavily guarded – including a certain mecha made by the OCP Corporation…

In a world seemingly like ours, many secrets lie hidden in the secrets. Aliens walk among us. Magic is real. Angels kill mortals on orders from heaven. In this world, the future is very much in jeopardy. Time travel tends to upset the natural order of things after all. Only a small band of experts can save our future. They are the modern league of extraordinary gentlemen.

The mutant heroes have uncovered a nefarious plot by an evil scientist that must be stopped. To complicate matters, delusional ‘monster hunters’ are tracking the heroes. In order to deal with these threats, the players must recruit aid from unlikely sources, including the reclusive engineer and the monster Zog! Listen in to find which mutant animal hero makes a guest appearance in this episode.

This game system was the first RPG I ever played, so even though it hasn’t aged as gracefully as some games, I’m still fond of TMNT & Other Strangeness. So last year, I ran a 2 part game using this system, gleefully maintaining all the quirks of the Palladium rules. The players are all part of the mutant animal underground, living in the forgotten and abandoned parts of The Big Apple. Of course, trouble has a way of finding them…

Inspired by Top Shelf’s recent April Fool’s joke, I ran a one shot game on this Cinco de Mayo using Wushu, a rules light open ended system. The player characters were all iconic 80s heroes, including Doc Brown, Optimus Prime, Jack Burton, MacGuyver, and B.A. Baracus. They must stop Scarface and his army of Lost Boy vampires from taking over the world.