In this special one shot of Call of Cthulhu run on Halloween 2012, Caleb puts a few of us through a temporally-challenged nightmare. When a few children at a normal Sunday school encounter a horrific monster beyond their comprehension, their stories are dismissed by adults, despite the carnage the creature causes. Little do they know that the horror will never leave them, as the creature haunts them in a way they will never expect. Can these survivors find a way to fight the thing from beyond time and space or will they fall victim to it? All this and trick or treaters make random appearances through the episode!
In this episode of the Know Evil campaign, the Firewall team prepares to leave the scum swarm, but not before doing last mission. In order to secure transportation to a remote habitat and acquire some equipment, the team agrees to assassinate a heavily defended war criminal in an isolated spacecraft. Of course the target is guarded by a crack squad of ultimate mercenaries and the spacecraft is trapped. But the Firewall team is nothing if not determined. Bullets and nanoswarms will fly in the blood opera of the Scum Swarm Tier!
Speaking of violent games, check out the relaunch of Raillery, a video game actual play podcast starring Ross and other RPPR regulars!
A few months ago, Dan offered to run a Star Wars game using Wild Talents and Star ORE, along with a few other house rules. It only lasted two sessions but they were fun! So, to provide some holiday cheer, I present to you the Ballad of Kevin Starchaser (and his friends). They have a spaceship and make poor life decisions. Also: Star Wars.
In this episode of Know Evil, the Firewall team draws close to an end of its time on the scum swarm but there is much work yet to be done. Existential threats, war criminals, and the swarm’s leaders all threaten the team’s operation. Furthermore, each member of the team is personally challenged by their own choices. How much more can they compromise to make sure their mission is a success? As they face the monsters that lurk in the shadows, can these isolated Firewall agents be sure that they haven’t been corrupted as well? Perhaps by taking down a threat to all of transhumanity, they can redeem themselves. Or not. Find out what the threat is and if it is stopped in this episode!
Hotline Miami is a mindfuck of a video game and after beating it, I realized it would fit in the world of the Cthulhu mythos. Rampant violence, madness, the blurring of hallucinations with reality, a lack of meaning in a cold, bleak universe, and hordes of goons to kill! The emphasis on masks in Hotline Miami makes it perfect as part of the Hastur/King in Yellow mythos, so I started there. Of course, I didn’t tell any of the players this before I started the scenario. See how long it takes them to figure out what’s going on. Also, this scenario is notable for a a few twists, especially when it comes to Tom and Aaron. Even if you’ve beaten the game, you’ll won’t know what’s coming!