After Mothra and Battra defeated Godzilla, a new agency called G-Force created a deniable black ops team for special missions. After a new kaiju called Malum arose, awakening Godzilla, the team heads out on their first mission. A corporation based on Tokyo may know the secret behind Malum’s existence so the team must infiltrate their headquarters before Godzilla flattens the city. Inside the skyscraper, the team faces mercenaries, monsters, and deadly traps and a far more dangerous threat. (This game is set in the Heisei era of Godzilla movies).

Tom as Robert deMarco the monstrous (robot)
Aaron as Hikari the divine mothra priestess
Thad as Francis the spooky (human)
Rob (from the Orpheus Protocol) as Solphe the spooky (alien)

Helos, a Greek Occultist, has acquired a complete copy of Al-Azif. Having a desire to keep this acquisition secret, he has sought the most distant translator possible. Posing as a rich merchant, he has come to Saeferne Abbey and engaged the services of Albinus, a translator. His financial “offering” to the church has gained him access to Albinus, and will protect him unless there is conclusive evidence of wrongdoing on his part. During the process of translation, some dark recess of Albinus’ soul has been awakened…

Rob Stith of the Orpheus Protocol podcast as – Brother Wilmot the illuminator
Aaron as brother Hamon the translator
Caleb as Godfrey the bishop’s guard
Birk as brother Tristam the Exorcist

This scenario was published in Caligo Accedndum, available now.

News: The Orpheus Protocol is on Kickstarter now! Ross is writing material for it,as one of the stretch goals.Check it out today!

A team of agents has been assigned to investigate a series of strange incidents at a wealthy gated community. Someone is knocking on doors of certain residents late at night, but despite private security guards, surveillance cameras and other measures, the suspect remains unseen.There is more at work here than a mere series of pranks. What will the team uncover?

A man, a self-proclaimed psychic, sleep walks onto the road, causing a car to crash. Inside the trunk is a man’s body. The driver has no memory of the incident. As the sheriff tries to puzzle out the pieces, an agent of a secretive corporation arrives, following the trail of a missing person of interest. The psychic, sheriff, and agent all find themselves involved in the same mystery. It leads to a horrifying nightmare beyond their comprehension.

Special guest GM, Rob Stith from the Orpheus Protocol podcast visited us at RPPR to run a special one shot of his game. Enjoy and if you liked this episode, please check out the Orpheus Protocol.

A group of shadowrunners have been hired to acquire rare and ancient Japanese artifacts currently stored in a museum in Seattle. It seems their original owner wants them back. The team is happy to oblige, only there’s an additional twist: no blood must be shed during the heist. This may make the theft more challenging than any of the high tech or mystical defenses set in place. Or perhaps the artifacts themselves may be the final challenge. Ancient art in Japan is more than beautiful…it’s positively haunted.