Synopsis: At Gencon 2012, we were fortunate enough to play and record the playtest of a World War 1 scenario written by Mr. Glancy and Frank Frey. In the Blegian city of Leuven, a man is murdered in an impossible manner – taken out of a locked room and thrown from a great height, his body dashed across the street a great distance away. The German occupation force wishes the murder solved quickly and without incident. To that end, they’ve assembled an unlikely task force of Belgians, Americans, and Germans. Given the backdrop of war, atrocity, and the occult, can this group of investigators find the real murderer before it’s too late?
At Gencon this year, we got to play a game of Shadows of Esteren, as one of the game’s translators was nice enough to run it for us. While we did not have time to fully complete the scenario, we all had a great time playing the game.
A group of amnesiac travelers find themselves trapped in a strange building, beset by enemies on all sides. Even though they don’t know their own names, they will have to band together if they hope to survive and escape the wretched place. Find out what nightmares lurk in the Shadows of Esteren. Please note this is a con game, so it is noisier than normal.
At Gencon this year, Caleb and I sat down for a chance to play in one of Adam Scott Glancy‘s WW1 Call of Cthulhu games. This time, we were pilots for British Army on a night time bombing mission. 3 de Havilland DH4 planes, each with a pilot and gunner. Unfortunately, one of the bombs was dropped on the wrong place and certain seals are broken. Find out what the hapless pilots awaken and if they make it back to friendly territory!
I finally got a chance to try out the indie RPG, Fiasco at Gencon this year. I played with several people from the Arc Dream crew, including Shane Ivey and Greg Stolze. We used the Transatlantic playset:
The time is 1932, the place? Somewhere in the mid-Atlantic aboard the luxury cruise ship Leviathan, a week out of Southampton en route to New York. On this flagship cruiser’s maiden voyage, the Captain has been directed to quietly contend for the glorious Blue Riband — the accolade awarded to the fastest crossing of the Atlantic Ocean.
Topside, you enjoy a salty Gibson while pulling the heavy double wool of your coat closer to your body. Friends make merry with lively talk amongst themselves — it’s a din barely overheard above the hammering engine and thresh of the ship’s mighty propellers. Spray from the bow’s cleave manages to catch your cheek even this far aft. Your gaze draws across the dull, slate waters wondering at the marvel of it all: New beginnings? Maybe this time things will be different? Perhaps your dreams are within reach? What could possibly go wrong?
I was fortunate enough to meet up with Ennie-award winner Kirin Robinson at this year’s Gencon and talk him into running a session of his game, Old School Hack. It’s a free, rules-light game of adventuring and dungeon crawling. Characters can be fighters or dwarves but not dwarven fighters. Caleb and I joined Simeon and Meg from the Arc Dream crew with the Angry DM as we went on a quest of liberation and adventure!