In the grim and dark future, there is only war. After the Great Rift tore the Imperium in two, every solar system struggles against the crushing weight of humanity’s enemies. Servants of the Imperium from disparate services are flung together as warbands, sent to complete the most dangerous missions. One warband travels to the world of Enoch in the Gilead system to retrieve a wounded comrade. However, a new threat looms over the planet. Can the warband discover the source of corruption and stop it?
Panic is slowly building in the city as the destruction surrounding the magical girls takes its toll. As battles that once were confined to time-stopped arenas spills out into the real world, our heroes can’t quite find a chance to breathe. Reeling from the disastrous consequences of pushing themselves to the limit, the magical girls struggle to hold together their mangled physical forms. Will the growing conflict bring the three women together, or become a wedge that drives them apart? Forget about stopping “The Beast” — will they even live long enough to see the start of the final battle?
A group of dedicated protectors has been hunting down a collection of cursed artifacts. The latest is a record player that summons monsters based on the music played in it. When an unlucky radio DJ tries it for a spin, it unleashes hell upon a small city. Can the team find the artifact before it’s too late?