The grimdark world of Athas is not one for the weak or foolish. The gods are dead, water is scarce and civilization is ruled by evil immortal sorcerer kings. A group of disparate wanderers and vagabonds find themselves drawn together by a cursed artifact while on a caravan bound for the city state of Tyr. But even in the relative safety of the city, they cannot pull away from the artifact and mysterious forces that seek their destruction. This episode combines the first two sessions of the new RPPR Dark Sun campaign.
The liberty ships of World War 2 were hastily constructed cargo ships that moved desperately needed supplies from North America to Europe. They were built in weeks and many sank. On one ship, the Bell Island, the crew finds an alien stowaway that is seeking to take over. Can the menace be stopped in time? This scenario was run at Gencon 2010 and was created and run by Tom Church.
The end of paragon tier in the New World campaign! The Water Barons must deal with the internal division caused by the revelations of the late Bright Eyes. They must also get the Water and Fire spirit to marry if they are to get their wedding band, a crucial item in their quest to save the grippli from extinction. Many plot threads and resolved while hints of what lies ahead in epic are in this episode.
You made this possible: Aaron’s first convention game of Call of Cthulhu. He’s ran Tom’s Divine Fire scenario. Prisoners stuck in a remote Nazi science camp are forced to work together to survive the winter weather and inhuman monsters. Can the boy scout Aaron give the scenario a proper run? Listen to find out!
In the chromed future wireless Internet access does not exist but full conversion cyborgs are commonplace. Computers Cyberdecks have less memory and processing power than an iPhone but can be used to hack military data fortresses in ‘the grid’ and making a mistake can kill the unlucky netrunner. This is the past future of Cyberpunk, the classic R. Talsorian RPG and home to Lady Gaga 2.0 and her entourage of sociopathic cybered and coked up killers.
There’s a mission to recover a suitcase from some dude in a hotel, but honestly it’s all about headshots, cybernetics and drugs. Oh and the nauesator.