Red Markets Beta: The Brutalists episode 14
News: Please vote for Role Playing Public Radio in the Ennies for Best Podcast! Delta Green is also nominated for best free game, best supplement and best writing, so vote for them as well.
Kowloon has saved enough to retire but that isn’t enough. He wants more than a grinding job that barely supports him and his sister. He wants power and security and for that he needs a big score. The Brutalists trust him enough to let him lead them on one last job, but will this be their undoing? A cache of pre-Crash technology sits in a convention center, just waiting to be claimed, but there’s a reason why no one has seized it yet. Guarded by government soldiers? Hordes of the undead? Something worse? No matter what stands between them and the score, the Brutalists will face it head on in the last session of this campaign.
Podcast: Play in new window | Download (Duration: 4:05:59 — 84.7MB)
Subscribe: RSS
Mutant Crawl Classics: The Museum at the End of Time
With an unsettling combination of eager anticipation and uneasy courage, you and the friends of your youth face the portentous prospect of setting out upon your Rite of Passage. Your parents and extended families embrace you for what may be the last time. You pat your slung leather pouch full of jerked roxen meat and your overfull waterskin, making sure it’s all there, as you cradle the flint dagger carried in a thigh-bound sheath. You seek triumph and technology, winning it with mutations and magic, soaked in the radiation and quantum fields of the mutated, the savage, the semi-sentient, and the artificially intelligent. There are treasures to be won in the taboo lands and ruins, and you shall have them.
This funnel adventure was released as a free preview adventure for Mutant Crawl Classics, which is being Kickstarted right now. If you dig crazy sci-fi dungeon crawling, check it out!
Podcast: Play in new window | Download (Duration: 2:24:23 — 49.8MB)
Subscribe: RSS
Cairn: Dread Acre Wood
A long time ago, humans walked the face of the world, but were destroyed for their arrogance and hubris. The Bright Ones lifted up the simple animals of forest and field, giving them the ability to think, build, and stand on their own two feet. In order to keep the newly Favored animals from making the same mistakes the humans did, The Bright Ones gave them the Compact — a book telling them how to live together in harmony.
Those who engage in dark deeds or refuse the ways of Harmony eventually become Dire — sinister, twisted versions of themselves, acting out of greed, vengeance, or selfishness. You must protect the town of Cairn and help it survive the winter. But beware! For you can become Dire, too.
Last summer, Sean ran a one shot of Cairn. I enjoyed the game and thought you might appreciate learning about the system. Enjoy!
Podcast: Play in new window | Download (Duration: 3:24:17 — 70.3MB)
Subscribe: RSS
Delta Green: God’s Teeth – God’s Legs – Episode 6
Sponsor: This episode is sponsored by Arc Dream. Pick up the Agent’s Handbook for Delta Green today. Lover in the Ice is also now available as a Delta Green adventure.
Synopsis: Working Group M survived the raid on the compound, but only barely. A new team member has been brought into the fold, to monitor and assist the remaining Teeth of Bast. No sooner than that has happened then the team is activated once more. Their supervisor sends the group into a mysterious mission with few directives. Paranoia soon sets in, as the group tries to figure out why they are on this mission.
Podcast: Play in new window | Download (Duration: 4:44:50 — 98.0MB)
Subscribe: RSS
Red Markets Beta: The Brutalists episode 13
News: The Red Markets Kickstarter is in its last day! The core rules are now in color and hardcover! This is your last chance to back it and receive tons of PDF material, a full AP campaign, and a lot more!
Synopsis: The Brutalists are now embroiled in the political intrigue of Distributee. Between running gladiatorial fights and figuring out how to assassinate a politician, they have their hands full. Even if they can kill their target, getting out is another question. The enclave is heavily populated and guards and vigilant citizens are everywhere.
Podcast: Play in new window | Download (Duration: 3:50:22 — 79.3MB)
Subscribe: RSS