A heinous crime has been committed on 28th century, corporate controlled Mars. A powerful corporate executive has been brutally assassinated, apparently while committing corporate espionage with underworld elements. Instead of a standard investigative team, three different agents from three different corporations have been called in to investigate the crime. Is there something that ties these three different agents together? And what kind of nightclub caters exclusively to AI robots? Find out!
After an apocalypse wiped out most of the surface, life continued in an underground bunker. Over the years, the children of the residents became more and more mutated, until some were scarcely recognizable as human. However, for three of the current generation of mutants, life is about to change. For a year, the guardians of the bunker have fought a war against monsters invading the lower levels. Food and water supplies are being shipped up in smaller and smaller increments until the water supply dries up entirely. The residents must delve into the bottom levels to find out what has happened. What they find will shock them to their core.
The vigilantes have seen a vision of their own deaths, but perhaps fate is not inevitable. Two men may be able to save them. One, a vicious Russian crime lord and the other is a strange American only known as Richard.Each is surrounded by armed goons of course. Can the vigilantes fight fate or will they find out that living by the mask always results in dying by the mask?
A group of vigilantes, inspired by a masked killer in Miami, fights organized crime in Hong Kong. They wear animal masks and use the lawless Kowloon Walled City as a base of operations. When they learn of a meeting between triads and a corrupt cop at a local tea house, they move in to wipe out the criminal scum. What secret is the cop offering to sell to the gangsters? If the vigilantes manage to find out, will they even want to know?
A long time ago, humans walked the face of the world, but were destroyed for their arrogance and hubris. The Bright Ones lifted up the simple animals of forest and field, giving them the ability to think, build, and stand on their own two feet. In order to keep the newly Favored animals from making the same mistakes the humans did, The Bright Ones gave them the Compact — a book telling them how to live together in harmony.
Those who engage in dark deeds or refuse the ways of Harmony eventually become Dire — sinister, twisted versions of themselves, acting out of greed, vengeance, or selfishness. You must protect the town of Cairn and help it survive the winter. But beware! For you can become Dire, too.
Last summer, Sean ran a one shot of Cairn. I enjoyed the game and thought you might appreciate learning about the system. Enjoy!