Puppetland: Two Tales

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Synopsis: One-hour games have never been filled with more humor and horror, courage and cowardice, childlike wonder and childlike terror than the experimental role-playing game Puppetland. In one golden hour, you and your friends shall weave a tale none will soon forget: a tale of good-hearted puppets in a bad-hearted world. You shall rise up against the savagery of Punch the Maker-Killer with his army of Nutcrackers and his terrible Boys, sewn from the flesh of the Maker of all puppets. You shall be steadfast and true. You shall likely die trying.

  8 comments for “Puppetland: Two Tales

  1. Nick
    December 10, 2016 at 7:19 pm

    This. is. fantastic. said. the. narrator.

    That’s the way to do it! But where are the sausages?

    Honestly, brilliant RPPR crew. Perfect for the weekend!

  2. Nick
    December 10, 2016 at 7:36 pm

    Reading through Puppetland, I now understand why the puppets wake in their beds and go to sleep at the end of the hour. Didn’t get that or why it lasted an hour. Now I do.

    Of course living in the UK and actually seeing real Punch and Judy in the summertime I’m not going to see it the same way now.

  3. Lonnie Harris
    December 13, 2016 at 10:18 pm

    It’s obvious everyone had a great time, and it seems a well put together story game, but I realized halfway through the first scenario that the seeming lack of actual risk to the puppets puts me off. Everyone did a great job, though!

  4. punchpunch
    December 14, 2016 at 12:18 am

    I’ve read the first edition rules, and according to them, every time the puppets take damage, they get irreparably cracked, and keep their cracks after waking up, so they’re actually all on the inevitable road to falling apart.

  5. AxiomaticBadger
    December 19, 2016 at 11:25 am

    I hate to resurrect the thread
    but since the group was ‘neath the hill
    this verse has been jammed deep in my head
    and it’s really making me feel quite ill.

    Ahem…

    Pass across that Scroll of Wonder,
    Twisted to a bitter pill.
    For though it be torn asunder
    It carries the seed of Maker’s Will.

    To restore this wounded charm to health,
    and do so in remaining time
    We must turn the power upon itself:
    To that end I spin this Rhyme.

    So I call to you now you Wondrous Scroll
    Return yourself to a pristine Whole
    Shed the burden of twisted Fate,
    and purge yourself of Devilish Hate!
    Quickly now, before it’s too late!
    Auto-Repair System: Initiate!

  6. December 20, 2016 at 1:39 am

    That is amazing! Thanks! 😀

  7. Chados
    December 28, 2016 at 9:58 pm

    Nice Rhyming!

    I thought the whole story -2 stories- were great. Hilarious play-acting and apparently real puppetry involved? 🙂

    I’d have to agree with Lonnie that there wasn’t much danger involved. Maybe because of so many players(and the nature of the players themselves 😉 )? I didn’t really get a good sense of what each puppet *could/could not* do, or their unique properties. Also, though they were playing different kinds of puppets, they all seemed to feel the same(on audio, anyway)- maybe because there are things a Marionette can do that a finger puppet can’t, and vice-versa.

    Still, these were pretty minor issues in a very fun AP. I hope you guys play again.

  8. Twisting H
    January 23, 2017 at 5:16 pm

    Certainly a candidate for best of RPPR.

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