You spot a man who obviously does not belong in Denver. His leather jacket and jeans are clean and mended, and his beard is neatly trimmed. More than this, though, is the dangerous grace with which he glides across the ground. Even relaxed, he looks as though he is ready to lash out with deadly blows. His brows are knit with concentration and he never ceases scanning every-thing around him, up and down and side to side. His presence screams deadly competence; you see people move out of his way as he approaches. Far out of his way.You also see the man is a walking arsenal. He has knives strapped to both calves and one forearm, a sword at his hip, a bow and quiver across his back, and a pistol in a holster which slaps quietly against his right thigh as he walks. His pockets bulge with gear, and probably ammunition. He carries his bedroll and the rest of his gear in a dufle, ready to drop out of the way the instant a fight is about to break. Even the bandits who skulk ready to pounce on anyone who might have something of the slightest value, shy away his penetrating gaze and run away if he changes direction towards them.
The Boston side quest continues! After learning about a meeting between two cultists, the investigators realize they have a chance to kill an old foe. In order to stop him, they’ll have to case his hideout, figure out a plan of attack, and execute it without incident. Of course, no plan survives initial contact with reality. What tricks does their foe have up his sleeve? Hint: sometimes you don’t see the forest for the giant monster pretending to be a tree.
Special thanks to Review Cultist for the art! Check out his creepypasta review podcast, Al Dente Rigamortis.
The difference between a slasher flick and an action flick seems to be more about who you root for than anything else. Both genres thrive on unstoppable killing machines that murder their prey with near-impunity. In horror films, you root for the final girl to kill the slasher and live. In action films, you hope the hero murders all of the bad guys. But what if you were the bad guys? In the grimdark future of the 1980s, an artificial island called Synthtopia has been built by SomaTek, a giant mega-corporation. SomaTek plans to end the drug war by releasing a new synthetic drug called Soma that offers a safe and legal high 100 times better than any other drug. Naturally, the drug cartels have hired a gang of criminals to take Synthtopia down. But when the gang of 16 villains lands on the island, they will soon learn what it means to cross JACK SHADE, a mullet wearing hero who is more badass than any other man alive. Prepare for thrills, kills, and exciting plot twists in SYNTHTOPIA!