The journey of the dreamers has finally reached its end. They have returned to the waking world, but their nightmares have only begun. For one, they awake in a mental asylum far from home. It soon becomes clear that the dreamers must return to the start of their journey, to the Peach Blossom Restaurant in New York City. They have been changed forever, but they will not rest until vengeance is theirs. Find out what happens in the campaign finale of The Sense of the Sleight of Hand Man!
Firewall’s newest team of field agents has been sent to Ceres, a dwarf planet in the main belt, in order to continue their investigation regarding project TALISMAN. It seems that Loren Kristol, the man who escaped from the Mirrored Pillar, has sent out forks throughout the solar system to pursue a mysterious agenda. Thanks to an undercover Firewall agent, they know Kristol is trying to recruit talented morph designers that are currently working for the Hidden Concern, a totally legitimate business enterprise controlled by octopus uplifts. First, the team needs to infiltrate the organization, which is easier said than done.
In a world of dark fantasy and perilous adventure, the forces of evil have triumphed. Those who remain uncorrupted by wickedness must rely upon monsters to fight against the darkness. Witches have ruled the land since the last battles of conquest, but their Grand Coven has been sundered, leaving behind remnants of a once-mighty army. The remnants of the horde include captured citizens of the conquered nations that fought as the Witches’ shock troops. Tom contributed to the Kickstarter for this setting and participated in a game run by the creators at Gen Con 2014. I do not have the names of the GM or other players handy, but will edit this post when I get that info.