After surviving the deadly paintings of Miles Shipley and his even more dangerous mother, the investigators have begun to glimpse the sheer scale of the plan of the cultists. Now they just have to find them. Their next target, the Penhew Foundation, is apparently a legitimate research organization, but what secrets does it current leader, Edward Gavigan hold? Who else is connected to the Foundation? As the investigation continues, our heroes discover that their foes are more active than the cultists in New York. For every action, there is an equal and deadly reaction by insane cultists, after all.
Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.
But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?
An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!
The investigation into Loren Kristol continues in Extropia. Data recovered from the Titanian Commonwealth investigation pointed to a meeting between Loren and the Ultimates that took place on Extropia. The Firewall team must now find out what the meeting was about and where Loren went. First, they must adjust to culture of Extropia. Between micro-torts and the relentless nature of anarcho-capitalism, can the team successfully pursue their investigation without alerting the Ultimates or Kristol?