The Gate 9 team needs to check out a recently discovered base. It has a vast menagerie of genetically engineered fighting animals conditioned to obey the orders of the adolescents that capture them and use them for pit fighting. It’s been sealed off since Ragnarok, so no one knows how bad it’s gotten since then.

In the chaos of World War 1,the Serbian army evacuated to the Greek islands after a death march through Albania, losing over a hundred thousand soldiers in the process. The survivors were scattered across the islands, most barely alive. Months later, the army regrouped at Corfu but teams were sent out to the other islands to find any stragglers. One team of six soldiers, barely recovered from typhus and starvation, is sent to the island of Paxos. From there, they hitch a ride on a fishing boat to the even smaller island of Antipaxos. What they find may even be more deadly than the frontlines…

Thanks to Adam Scott Glancy of Pagan Publishing for running this scenario at Gen Con 2017!

A former Delta Green operative lost his limbs on a mission and retired but the Program still monitors him (as with all retired agents). He recently demonstrated the ability to chase down a group of violent teenagers, causing the Program to question how he was able to accomplish that feat. A team of agents are brought in to investigate the operative. Can they make an accurate judgment? Find out in this special one shot run by DG co-author Adam Scott Glancy!

Trey and Saul each have a goal that takes them to the New York Underground and the rest of the crew tags along. Trey wants an Ideal Teleporter to upgrade the Brass Door. Saul wants to consult with Charon, the mythical ferry keeper and possibly the most powerful supernatural being on the planet. Between shrink rays and wandering ghouls, both team members have their work cut out for them!

An old man recently passed away, a man who collected occult artifacts. Now his collection has been scattered to the winds but a small team of investigators are now desperately trying to recover them before it’s too late. Even a single artifact could cause untold mayhem. When the team gets a lead on an artifact in Springfield, the chase is on.