rm-zedNews: The Red Markets Kickstarter is live! We have just reached a full color hardcover offset print run for the book. The Loss has never looked so good!

Synopsis: Attempting multiple jobs at the same time has pushed the Brutalists to their very limits. As their supplies grow low and the challenges pile one, they must face hard decisions. At what point do they walk away, knowing inaction could cost innocent lives or profit? Trying to keep a conscience and a net profit may be mutually exclusive…

rm10News: The Red Markets Kickstarter is live! Help us reach the offset print run stretch goal, so we can get a full color print run of the book.

Synopsis: After barely surviving their last job, the Brutalists decide to take two jobs at once in order to earn their retirement goals even faster. This job will push the crew to their limits, but they need to cash out before their enemies catch them. One job involves working with a group of strange artists while the other one involves working with the DHQS again. The government’s black ops program may be as evil as they come, but the Brutalists need the work.

rm9News: The Red Markets Kickstarter is live! If you enjoy these Actual Play podcasts, consider backing the Kickstarter to help make the game real. We even have bonus actual plays for backers!

Synopsis: The Brutalists find out the downsides of subcontracting the hard way! Their latest job takes them face to face with a horror they’ve never encountered before. Killing an impossible monster is not their only concern either. The DHQS has an agent placed in an nearby enclave. The leadership of that enclave has designs on Kowloon, regardless of what he wants. Find out how the takers fight back in this nail-biting episode!

crusaders-rmNews: The Red Markets Kickstarter is live! If you enjoy these Actual Play podcasts, consider backing the Kickstarter to help make the game real. We even have bonus actual plays for backers!

Synopsis: The Brutalists get a new job to clear out a building of undead. Another group has already failed at the job though and the Brutalists are now subcontractors for it. No one knows why the first group failed, all the more reason for the Brutalists to dread it. However, they first have to get to the job site before they can even try. The takers have made enemies, who want revenge. There’s also another cult between them and their destination, a group of medically trained fanatics known as the Crusaders.

upwind1You are an Explorer Knight. You are exceptional. Unique in all the Highlands. You’ve survived the Academy, honed your Potential and now wield extraordinary elemental powers. You have stalwart crewmates, great warships, magical Relics and ancient technology all at your command. Even so, can you survive your first voyage into the Twilight Frontier?

The EGS Inquisitive is long overdue and you have been tasked with tracking her into the Twilight Frontier and either leading her home or determining her fate. As every Knight knows, such search and rescue missions most often end with no sign of the missing ships. Or worse still, with the would be rescuers sharing the same fate as the lost…

Upwind is a new RPG in development from Jeff Barber (creator of Blue Planet). You can listen to our character creation segment here. If you enjoyed this game, please consider helping the game’s development by playtesting it now! Read more information in this thread on the RPPR forums.