The Blind Eyes must lure their enemies away from the Soul Engine. It is an artifact too powerful to fall into their hands. Perhaps a fake Soul Engine built out in the Wastes far from Duskvol will do the job. The crew must trek out into the dangerous wilderness, build an artifact and lure their enemies to it, without being detected. What does this fake Soul Engine even do?
Aaron – Salvage the Leech
Bill – Vimes/Seth the Slide
Baz – Salty the Spider
Caleb – Flake the Cutter
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Is it just me? I just find it so hard to believe these established very powerful entity and groups would be so easily led around by the players. And that they would let them flex and push them around as much as they do without serious reprisals.
Other AP’s I’ve listened to, usually things seem to make sense and have actual challenge and dangers. So far, this campaign nothing ever seems to be a true danger to the players and they successfully talk shit to everyone. It is like the GM gives the idiot ball to every single NPC they encounter letting them walk all over them.
Even with this gripe, it is still an enjoyable thing to listen to for the most part. I just wish for a return to actual stakes for the players.