Fallen Flag travels back west to a new enclave but before they reach it, they must survive the trip. A critically injured witness must be silenced before he alerts anyone. Casualties block the rails. Deals must be struck. More importantly, the team must stay together even though tensions between them have never been higher. Will they avoid killing each other before they arrive at the next leg of their journey?
Fallen Flag has liberated a cache of vital data from the DHQS during their recent black site raid. Now they have a chance to sell the data to the Moths. However, they must smuggle the computers out of an enclave while another Taker group hunts for them. The government has put a bounty for their heads, although they are not sure who raided the black site. What price is Fallen Flag willing to pay to make the sale?
Fallen Flag undertakes their most dangerous mission yet! In order to extract a single engineer with very specialized knowledge, the team must rescue him from a DHQS black site in the Loss. They must sneak into the site, breach its walls, and kill all of the defenders before they even learn if the engineer is even still alive. But even if accomplish all of that, they still must escape.
Synopsis: A long-retired agent died four days ago. Delta Green has tasked a team to make sure he didn’t leave any deadly secrets behind. The simple task turns dark when the agents find out he has an isolated cabin outside of the city, with secrets he didn’t tell anyone. What lurks beneath?
Fallen Flag is on the road! Well, tracks, technically. Trabajo has sent a train on the first trading mission of the year. It will travel hundreds of miles to distant enclaves, trading food for technology and other supplies. Fallen Flag has signed on to protect the train during the journey but the real Bounty is in finding jobs at each enclave they visit. Their first job seems simple enough: find an engineer with a particular skill set. However, no job is as simple as it seems. To complete it, the crew will face a very hard choice.