The Gate 9 crew wants to capture the Biobuddy market! There’s a rival gym in the Rocky Mountains though. So our heroes head to the Rockies to take it over. A giant rock monster has something to say about that though, possibly with giant rocky fists.
A man, a self-proclaimed psychic, sleep walks onto the road, causing a car to crash. Inside the trunk is a man’s body. The driver has no memory of the incident. As the sheriff tries to puzzle out the pieces, an agent of a secretive corporation arrives, following the trail of a missing person of interest. The psychic, sheriff, and agent all find themselves involved in the same mystery. It leads to a horrifying nightmare beyond their comprehension.
Bedlam Hall is a macabre role-playing game set in the Victorian age, where the players become the hapless servant staff of the Blackwood Family, tasked with maintaining a semblance of order within the House while vying for prestige and privilege among their fellow staff members. The Blackwood family celebrates Halloween, including setting up a fake village so the children may trick or treat. The staff must cater to all of the family’s whims, regardless of the cost to themselves. Find out who may get fired or promoted in this special one shot.
The Biobuddy fighting circuit is a dark and dangerous subculture, where money is more important than anything else. Trainers do everything to get their Biobuddy to win arena fights, even if it means dirty tricks. In order to take over the Biobuddy circuit, the Gate 9 crew needs to identify the major players and that means going undercover.
The global tier begins! A year later, the Gate 9 crew has partially resolved their own problems and have become full time base raiders. Except for Trey, who runs the Brass Door, a post-scarcity bar and hangout. However, a new alien appears, Kyrzyyk, a frog-like warrior with a complicated back story, is now on earth and needs their help on a mission of vital importance!