After the discovery of Machu Picchu, other explorers and archeologists searched for other Inca ruins. A confession of a Spanish occultist who died during the Inquisition is discovered in a library’s archives in the 1930s. It mentions a hidden tomb high up in the Peruvian mountains. Soon, an expedition is formed to look for the hidden tomb but they will find more than treasure buried inside.
The actions of the Gate 9 team have led to a citywide crackdown by the government. That won’t deter the new base raiders from scheming though. A government storage facility has some mighty nice loot, just there for the taking. What could go wrong?
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Just One Last Score. Mr. JOLS. It is time for Fallen Flag to seek out Two Banners, a theme park held by a violent cult of archivists. The territory and its resources are invaluable, so Fallen Flag must push the cult out to succeed. Of course, there’s a reason why no one else has wiped out the cult. Their secret weapon may be too much for Fallen Flag to handle, but the die has been cast. Even if the crew takes the water park, what will happen to them? Will they reach retirement? Can they ever be happy again? Find out in the campaign finale of Fallen Flag!
A secret underwater lab on the exoplanet Poseidon has gone silent. The last transmission indicates the on site security chief went mad and began to slaughter everyone on the station. A team of commandos from Global Ecology Organization (GEO) has been sent in to investigate why. They will have to deal with storms, the station’s defenses, and a renegade genetically enhanced super soldier.
This session was run by the game’s creator, Jeff Barber. Please check out Biohazard Game’s website to learn more about Blue Planet.
In the decades before the Civil War, runaway slaves found refuge in the Great Dismal Swamp, an enormous expanse of forbidding wilderness on the border between Virginia and North Carolina. They were constantly pressed between the danger of capture and the extreme challenges of material survival in a landscape where even stone and metal were rarefied resources. To this day, only faint traces of their lives and communities can be found deep within the swamp. For one group of new fugitives in the 1850s, their struggles in the swamp are further complicated by a dark force offering an easy way out of their desperate circumstances. What will they choose to do with their hard-won freedom? Ethan adapted the Red Markets system for this scenario, adding some cosmic horror elements (as if economic horror weren’t bad enough). Check out technicaldifficultiespod.com for more!