The Pilgrims have made an unlikely ally. A clan of mutant Jokaero, gifted with the ability to speak and think like other species, is on the run from Chaos. Their ship is powerful but even it cannot stand against all of Chaos. They help other species in the hope that they can help them fight chaos. The Pilgrims must work with a variety of xenos species now and fight the most dangerous foes they’ve encountered yet…
Harlem, New York City, December 1920. Even as the bitter cold envelops the city, Harlem is heating up. A vibrant rent party turns deadly when monstrous attackers show up. In the aftermath, two veterans of World War 1, some of the Harlem Hellfighters, are blamed and arrested. Friends of the veterans try to help them by investigating the attackers, who appeared like undead German soldiers from the War. Something dark stalks the streets of Harlem and only a trio of heroes can stop them!
If you enjoyed this scenario, check out Harlem Unbound, a Cthulhu RPG and sourcebook for running adventures in this fascinating historical era.
Special thanks to Best Pal Brigade‘s Kyle and Kat for joining us for this scenario!
The Pilgrims, an odd group of warriors and rogues assembled for a secret mission, find themselves on Skagtoria, a remote Imperial planet. A small population of loyal citizens of the Imperium toil under the planet’s surface, eking out a meager existence. The Pilgrims realize that something darker is afoot and must find out the hidden evil before it destroys them.
In a hospital of mystically inclined doctors, no disease is too obscure to cure. Patients with the most impossible conditions are healed every day. Two such cases challenge two groups of unique healers. Just another day in Doctor Witch Doctor!
These are two early playtests of Caleb’s storytelling game about medical melodrama, supernatural nonsense, and deductive reasoning. Learn more about Doctor Witch Doctor at RPPR.
In the far future, humanity has scattered across the stars. The Union Diplomatic Corps is bravely exploring the cosmos to re-establish contact with far-flung worlds. By the time, the UDC reaches the world of Vermeer, it is already under siege by an unknown invasion force. Each UDC ship has a squad of mecha pilots, but four pilots are no match for an entire fleet. If they can hold out long enough though, they can help ensure backup arrives.
Caleb as the GM
Ross as callsign Suez
Aaron as callsign Sky
Tom as callsign Fib
Maddy as callsign Bone