In order to prove that evil exists and the faith is necessary, the Hunting Pack is mounting an expedition to an unexplored region of Nagalisitu. Many have tried, but none have returned. Something dark and dangerous lurks in the wilderness and the Hunting Pack is determined to find and stop it, no matter the cost.
The less-than-beloved matriarch of the Shelby family has passed and her surviving children and grandchildren gather to attend her funeral and determine inheritance. Matters are confused, the will is in question, and new assets keep appearing. Join Ross, Tom, Aaron, Jason, and Renee as the grandchildren of Oma Shelby while they begin to uncover the terrible family secrets.
Finally, after years of hardship, you have made it here; your home, the place where you will make your stand and raise your families as a community.Traditions will change over the generations, as the community tackles crisis after crisis. Pass the breadsticks, will you?
Yes, this is a real game.
The Hunting Pack has returned to Nagalisitu to introduce religion but society has changed quite a bit in the interim. How do you introduce faith to a society of philosophers? Debate is one option, but it will hard to convince a society full of skill orators. There are other ways, but dare the Pack use them?
The Hunting Pack is summoned to explain Nagalisitu to the Queen of Newt, but they soon find that she is set on exploitation and conquest. Fortunately, the Stabbyeux, the personal guard of the princess (and defenders of love!) intervene, rescuing the party. Now the party must make the prophecy come true if they want to fulfill their mission.