In a world of dark fantasy and perilous adventure, the forces of evil have triumphed. Those who remain uncorrupted by wickedness must rely upon monsters to fight against the darkness. Witches have ruled the land since the last battles of conquest, but their Grand Coven has been sundered, leaving behind remnants of a once-mighty army. The remnants of the horde include captured citizens of the conquered nations that fought as the Witches’ shock troops. Tom contributed to the Kickstarter for this setting and participated in a game run by the creators at Gen Con 2014. I do not have the names of the GM or other players handy, but will edit this post when I get that info.
The Day After Ragnarok is a new setting for Savage Worlds featuring pulp action, Nazis (who must be punched), super science, and magic! Naturally, we here at RPPR had to give it a test drive. A group of down on their luck mercenaries in Rio de Janeiro are hired to track down a missing man in the depths of the wild jungles of Brazil. Little do they realize what lies in wait for them when they find the target of their search. Can a group of unlikely heroes like a bush pilot, an Wermarcht veteran, and El Matador stop the evil behind the disappearance and perhaps punch a few Nazis?