Base Raiders

Tiny Dungeons: Fable of the Undetected Sanctuary

A group of children have been chosen to participate in the greatest contest of their young lives. The Undetected Sanctuary offers magical power to any worthy competitor who can best its challenges. Cool Rat, friend of all kids, runs the contest. In a world of missing superheroes, new heroes must arise. Perhaps these kids can be the first heroes of a new generation.

Cast
Tom as Jordan Conner
Shaun as Witch Carolina
Jason B as Jebediah Armstrong
Jason A as Knight Max
Ross as the GM

Base Raiders: Gate 9 – Episode 26

The members of the Gate 9 crew only sought out superpowers to protect themselves from the government. Now, it has become so much more than that. They have fought monsters, the police, alien invaders, cults, and other base raiders. Their old lives are in shambles and each has nearly died more than once. Peace, they will never know. But in this campaign finale, they have a chance to find peace, reclaim their lives, and no longer face a life of constant battle and strife. Is it worth the price? Find out what they choose and how the world changes! Thanks for listening and please, buy my book.

Base Raiders: Gate 9 – Episode 25

In order to finish their mission, the Gate 9 crew must take control of a base on the moon. Getting there won’t the problem. They have a teleporter after all. But who knows who has been left on the moon and what they’re up to?

Base Raiders: Gate 9 – Episode 24

Demise, a powerful elder being, threatens the entire universe. A hero from another dimension has come to stop it and the Gate 9 crew is joining him for his battle against the entity. With the fate of the world at stake, can this unlikely group of heroes preserve?

Base Raiders: Gate 9 – Episode 23

The Gate 9 crew returns to the Aral Sea to recover an alien weapon of mass destruction. Different factions control the region now, one seemingly themed after post-apocalyptic fashion trends, while another uses inspirational business advice as its basis. All use whatever means they can to give themselves superpowers. Retrieving the alien weapon without letting it fall into a faction’s control will prove difficult.