FATE

Base Raiders: Sparkle’s Big Prison Break Adventure

The government doesn’t know what to do with all the extradimensional beings, space aliens, and other non-humans running around. They’ve captured quite a few and locked them up in a massive prison. Fortunately, they have a potential savior, Sparkles the Unicorn. Of course, trusting Sparkles can be dangerous in of itself. A hapless group of prisoners is about to find out what happens when they join Sparkles for an adventure…

Base Raiders: Gate 9 – Episode 5

The actions of the Gate 9 team have led to a citywide crackdown by the government. That won’t deter the new base raiders from scheming though. A government storage facility has some mighty nice loot, just there for the taking. What could go wrong?

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Base Raiders: Gate 9 – Episode 4

The Gate 9 team is beginning to settle into their new digs at the Brass Door, a former villain headquarters/pub right in the heart of Chicago. However, other factions, like MISCHIEF, want to exploit the naive base raiders for their own gain. The team also needs to sell some loot to a corporation, but a rival team of base raiders wants to stop them for some reason. Will team Gate 9 bother to find out why or just start punching them? Let’s find out!

If you enjoy Base Raiders, consider buying the Print + PDF combo for 30% off!

Base Raiders/It Came From the Late, Late, Late Show – Gate 9 – The Marcy’s Invisible Veranda of Infinite Light

Even the heroes of Gate 9 need an occasional break from raiding bases and fighting villains. Thanks to crowdfunding, three brilliant cinematic legends, Tommy Wiseau, Neil Breen, and James Nguyen, were able to create a movie they co-wrote, starred, and directed called The Marcy’s Invisible Veranda of Infinite Light. Find out what twists and turns are in this fine piece of cinema in this very serious movie!  In order to capture its brilliance, I used the RPG It Came From the Late, Late, Late Show with some house rules to run this very important and possibly solah-powered game.

Base Raiders: Gate 9 – Episode 3

Now linked by new super powers and a shared history, the Gate 9 team must figure out their place in the world. They are drawn to investigate an area near the Ural Sea that once had an Ideal facility. The sea is now empty but supernatural mysteries still abound. A floating and invisible tomb of an ancient sorcerer may hold resources the team needs. What still lurks within its walls?

If you enjoy this campaign, please consider buying Base Raiders in print for 30% off.