A crew of smugglers, hustlers, mercenaries, and eccentrics need credits to survive. They specialize in the jobs other crews won’t take because they’re too weird. If you need a team to deal with strange alien artifacts, bloodthirsty cults, or unknowable mysteries, then you call The Oddballs.
The Pilgrims have made an unlikely ally. A clan of mutant Jokaero, gifted with the ability to speak and think like other species, is on the run from Chaos. Their ship is powerful but even it cannot stand against all of Chaos. They help other species in the hope that they can help them fight chaos. The Pilgrims must work with a variety of xenos species now and fight the most dangerous foes they’ve encountered yet…
The Pilgrims, an odd group of warriors and rogues assembled for a secret mission, find themselves on Skagtoria, a remote Imperial planet. A small population of loyal citizens of the Imperium toil under the planet’s surface, eking out a meager existence. The Pilgrims realize that something darker is afoot and must find out the hidden evil before it destroys them.
In the far future, humanity has scattered across the stars. The Union Diplomatic Corps is bravely exploring the cosmos to re-establish contact with far-flung worlds. By the time, the UDC reaches the world of Vermeer, it is already under siege by an unknown invasion force. Each UDC ship has a squad of mecha pilots, but four pilots are no match for an entire fleet. If they can hold out long enough though, they can help ensure backup arrives.
Caleb as the GM
Ross as callsign Suez
Aaron as callsign Sky
Tom as callsign Fib
Maddy as callsign Bone
No one expected to wake up in a graveyard ten years after the Fall mainly because there are no more graveyards. But when a group of forknapped individuals find themselves in one, they know something is deeply wrong. A twisted psychosurgeron known only as the Resurrectionist has press-ganged them into serving as pawns in its criminal schemes.
Jason B as Elezar
Renee as Cadence
Tom as Kurt Vogel
Aaron as Fargo
Ross as the GM