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4E Dungeons and Dragons – The New World Campaign Game 31 – We are Legion

The epic tier of the New World Campaign begins! A year has passed between the end of paragon tier and the beginning of epic tier. The colonization of the New World has gone into full swing. Several new cities have been built and thousands of colonists call the New World home. Yet in the taverns people whisper of revolution against the Old World for its unfair treatment of the colonies. Only the Water Barons have the strength to start a revolution. When they decide to throw off the chains of tyranny, the Crown sends a group of angels to defeat the rebels. Find out if the Water Barons can defeat the angels in game 31.

4E Dungeons and Dragons: The New World Gaiden 02

Cortez has a crisis of faith as the expedition discovers the presence of old gods in the New World. While some counsel Cortez to remain faithful, others care more about their own agenda.  Learn more about the New World before the colony arrived in the second Gaiden game.

4E Dungeons and Dragons: The New World Gaiden 01

Many years before the Water Barons first set foot on the New World, Cortez led a secret crusade to stop a great evil from consuming the world. He is accompanied by a faithful priest, vengeful wizard and hardened mercenary warrior. Find out what the New World was like before the Old World had established its colonies.

A Dirty World: The Buyout

I picked up Greg Stolze’s Film Noir inspired game, A Dirty World at Gencon this year and ran it for the first time recently. Inspired by material I had read from Reefer Madness about the meat packing industry and a recent article in Wired about Picher Oklahoma, I whipped up a quick neo-noir scenario based on a Superfund buyout. The players find themselves opposed to each other as everyone wants the land for their own reason. The small town of Arcadia Kansas is about to become a very dangerous place…that is you want in on the buy out.

Dark Sun Episode 1 – Rime of the Cursed Artifact

The grimdark world of Athas is not one for the weak or foolish. The gods are dead, water is scarce and civilization is ruled by evil immortal sorcerer kings. A group of disparate wanderers and vagabonds find themselves drawn together by a cursed artifact while on a caravan bound for the city state of Tyr. But even in the relative safety of the city, they cannot pull away from the artifact and mysterious forces that seek their destruction. This episode combines the first two sessions of the new RPPR Dark Sun campaign.