The Water Barons must rescue the powerful nature spirit Coyote from the cult of Vecna! Of course, the cult is led by a powerful lich, so it won’t be easy prying the spirit from their grasp. The cult is of course after the secrets that Coyote possesses, secrets the Water Barons need if they are to save the world from Thrazidun. The end draws nigh! Only 3 episodes left after this one.
STATUS: PARROT reports breach of GREEN BOX 224, hereafter DESIGNATE as PACKAGE at 0246 hours Jan 4th. DESIGNATE “Zookeeper” CONFIRMS at 0815 Jan. 5th. A-Cell BLIND on the ground due to weather. Q-cell ABORT current OBJECTIVE. New mission LOAD-OUT found in TRANSPORT with one FRIENDLY Pvt. W.
MISSION PRIORITIES: CONTAINMENT of PACKAGE is highest priority. Agents should take all care to maintain OPERATIONAL SECURITY.
The Water Barons are closing in on the endgame of the war but a greater threat looms over them. The imprisoned dark entity is stirring within its vault and will soon awaken. In order to learn more about the secrets of the past that hold the key to the future, they must talk to the great spirit, Thunderbird. The mighty being resides deep within the wilderness of the New World. Can they find him and gain an audience? What will they learn? All this and more! Only 4 more episodes left!
In order to prepare for Gencon 2011, I wrote and playtested a Wild Talents zombie-themed one shot. A group of normal citizens wake up in a strange lab. They each have a super power due to the experiments conducted by the Parasol Corporation. Unfortunately, the same corporation has also released a zombie virus on the city of New Arcadia. This virus has turned normal citizens into mindless flesh eating ghouls and superhumans into intelligent flesh eating ghouls. Can these scrappy new heroes find a way to cure the virus, survive countless zombies and defeat ‘subject zero’?
This episode contains two playtests of the same scenario. The first was at Fear the Con 2011 and the second was with most of the regular RPPR group. There is a third playtest with a mix of new and old players that will be released soon.
The Water Barons are up to their necks in adventure! The armada from the Old World threatens New Arcadia and the rest of the New World. The dark entity stirs within its prison. A copper dragon is up to no good. Can the fractured group of embattled adventurers deal with this much adventure? Find out in this episode!