Tag Archive for tom

4E Dungeons and Dragons – The New World Campaign Game 37: Against the (Frost) Giants

The Water Barons have learned that a clan of Frost Giants have enslaved an orcish settlement far to the north of New Arcadia. Cassius leads the charge as the adventurers quest to liberate the orcs. Of course, no quest is complete without a few complications and this is no different. Can the Water Barons overcome their personal differences to help the oppressed orcs of the north or will they succumb to infighting and the might of the Frost Giants? Find out in episode 37!

Call of Cthulhu: Bryson Springs

The year is 1935 and horror lurks in the shadows of the Great Depression. In a Hooverille near a small town of California, Bryson Springs, a man has been murdered by means most foul. A FBI agent is ordered to investigate the death even though he is currently transporting a mafia hitman to prison. A reporter from L.A. and a professor of anthropology also converge on the area, drawn by fate or curiosity. The unlikely heroes find themselves surrounded by a horror they cannot imagine, let alone perceive. Find out what awaits them in this double length episode!

4E Dungeons and Dragons – The New World Campaign Game 36: Ogretown

The Water Barons are torn apart by schisms in their beliefs and actions. One has fallen in battle. Another hears the cry of his distant kin, far to the north, and wishes to help them. But before the party can unite to free the enslaved orcs, they must deal with the ogres near Bordertown.  Mercenaries at heart, the ogres have taken to exploiting the local community for profit. When the Water Barons seek to enlist their aid to help them free the orcs, the ogres demand payment up front. Inexplicably, the Water Barons fail to grasp the basic fact that mercenaries, even if they are ogres, want to be paid before they fight. Find out how stubborn and violent the players can be when NPCs refuse to fight deadly battles for them for free.

Call of Cthulhu: Divine Fire – The KGB Files part 2

A team of KGB agents in cold war Berlin have to find an escaped German madman and bring him back to custody. Little do they know that darker forces are at work and as they draw nearer to the madman, the more they put their own lives and sanity at risk. The thrilling conclusion to Tom’s second part of the Divine Fire trilogy!

4E Dungeons and Dragons – The New World Campaign Game 35: Angelic Hordes Come Forth!

Sarkis, agent of the Crown and adversary to the Water Barons has made a last stand at a temple of Pelor. He does have one last trick up his sleeve: portals that summon angelic warriors to his defense. Loyalties are divided in this desperate battle as well. Tensions between the Water Barons run high.