Tag Archive for the new world campaign

4E Dungeons and Dragons – The New World Campaign Game 46: A New World

The past is prologue Once upon a time before the light had been born, there was a great darkness that covered the world. Our people could not yet see and we were helpless against the things that did crawl in the darkness. From the cold, hard ground the Great King fashioned guardians and explorers. They were crude and callous nor did they have proper souls like you or I. Yet our Great King made them so they would help us in this time of darkness.

These earthen men did not respond, except for a small band. They were infused with water so they were far greater than the other earthen men, almost as great as us. The Great King set great tasks upon them to bring about the birth of light. With gentle guidance from the first king, highest servant of the Great King, these brave and simple creatures eventually brought forth the light that created our world. The eyes of our people could now see the glory and splendor of everything! The other earthen creatures displeased Great King for their failure and moved to destroy them all yet first king begged for their lives. A few of them had gone above and beyond their limitations. Surely, the others might also transcend their base nature!

Great King saw this and spared the lives of all the lesser species you see today. As for the heroic earthen men, they were granted titles of nobility and became true Grippli, transformed by Great King as a reward for their heroism. They were the first Water Barons and all the heroic water barons you hear of defending our kingdom strive to emulate them.

What’s that? You want to know how the Water Barons saved the light and fought back the darkness? Well, it is a very long story but it all began with a journey to an unexplored continent. You see, the kingdom of the earthen men wanted to colonize a savage land far from their own shores…

-old Grippli creation myth, as transcribed from the stories of an old Grippli king

(The Ruins of Lemuria PDF is now available!)

4E Dungeons and Dragons – The New World Campaign Game 45: The Great Armada

The Great Armada of the Old World has reached the shores of the New World. Can the forces of New Arcadia, led by the heroic Water Barons, defeat the vast forces arrayed against them?  While they are outnumbered, the adventurers have more than a few tricks up their sleeves…Only one episode of the New World Campaign remains!

4E Dungeons and Dragons – The New World Campaign Game 44: The Eve of War

The Armada of the Old World draws near to the rebelling colonies of the New World. It is up to the Water Barons to prepare the defenses in order to repel the Armada. To accomplish this, they must recruit as many allies as possible, including the unpredictable nature spirits. Only two episodes remain in the New World Campaign!

4E Dungeons and Dragons – The New World Campaign Game 43: Cult Busters

The Water Barons must rescue the powerful nature spirit Coyote from the cult of Vecna! Of course, the cult is led by a powerful lich, so it won’t be easy prying the spirit from their grasp. The cult is of course after the secrets that Coyote possesses, secrets the Water Barons need if they are to save the world from Thrazidun. The end draws nigh! Only 3 episodes left after this one.

4E Dungeons and Dragons – The New World Campaign Game 42: Thunderbird

The Water Barons are closing in on the endgame of the war but a greater threat looms over them. The imprisoned dark entity is stirring within its vault and will soon awaken. In order to learn more about the secrets of the past that hold the key to the future, they must talk to the great spirit, Thunderbird. The mighty being resides deep within the wilderness of the New World. Can they find him and gain an audience? What will they learn? All this and more! Only 4 more episodes left!