Tag Archive for shaun

Delta Green: Contingency

dg-contigencyA group of agents for the Program operating in the Northeast have been called up to a location in rural New York for a deniable op. No further orders have been given, so they wait, in the dark, in a car with false papers and their thoughts. When gunshots ring out at a nearby farm house, they realize the mission has just begun, but what exactly is the mission?

I later ran this scenario for Patreon backers. The game is on Youtube if you want to hear how differently it went down.

Upwind: The Three Beasts – Scale

rppr-banner-6Sponsor: The Upwind Kickstarter is in full swing! If you like this adventure, back it so I can write it as a campaign supplement.

Synopsis: The crew of the Tender Branch head out to deal with the first of the Three Beasts, the Beast of Scale. A massive flying monster that can destroy an entire island by itself is too dangerous to let live but conventional weapons cannot harm it. The knights fly to a kingdom with an archive of arcane lore but a secret cult of assassins tries to stop them. Even if they learn of the creature’s weakness, can they find and use it before Scale destroys too much?

Upwind: The Three Beasts – Prologue

rppr-banner-5Sponsor: This episode is sponsored by Biohazard Games. Back the Upwind Kickstarter so the Three Beasts campaign can become a campaign supplement for Upwind!

Synopsis: A group of brave Explorer Knights stationed at Outpost Stalwart are tasked with investigating a crashed ship in the Twilight Frontier. They find a blind prophet who warns them of an impending doom – Three Great Beasts shall destroy the Kingdoms of the Light unless they are stopped. The heroes sail farther into the Twilight Frontier to find an ancient fortress that may contain clues to stopping the Beasts. They aren’t alone though.

Upwind: Bait and Switch – the Fall of the Dread Pirate Margit

rppr-banner-1Sponsor: Biohazard Games is running a Kickstarter for Upwind. If you enjoy this AP, back the game! Ross is set to write a campaign for Upwind as a stretch goal.

Synopsis: Wherein the player characters are Knights of the Guild’s 5th Fleet, obligated by the Treaties of the Convocation to police the skies of the failing nation of Vault. Recently, the region has come under siege by the Dread Pirate Margit (pronounced Mar•geet) and her heavily armed frigate Hawk. The characters undertake a clever false flag mission posing as desperate merchants in an attempt to lure Margit out into the open and bring her to justice. Unfortunately, in the dangerous skies of Upwind things are not always as they seem and the Knights may learn that even great wrongs can sometimes be right.

Mutant Year Zero: False Haven

mutantyearzeroAfter an apocalypse wiped out most of the surface, life continued in an underground bunker. Over the years, the children of the residents became more and more mutated, until some were scarcely recognizable as human. However, for three of the current generation of mutants, life is about to change. For a year, the guardians of the bunker have fought a war against monsters invading the lower levels. Food and water supplies are being shipped up in smaller and smaller increments until the water supply dries up entirely. The residents must delve into the bottom levels to find out what has happened. What they find will shock them to their core.