Just One Last Score. Mr. JOLS. It is time for Fallen Flag to seek out Two Banners, a theme park held by a violent cult of archivists. The territory and its resources are invaluable, so Fallen Flag must push the cult out to succeed. Of course, there’s a reason why no one else has wiped out the cult. Their secret weapon may be too much for Fallen Flag to handle, but the die has been cast. Even if the crew takes the water park, what will happen to them? Will they reach retirement? Can they ever be happy again? Find out in the campaign finale of Fallen Flag!
A secret underwater lab on the exoplanet Poseidon has gone silent. The last transmission indicates the on site security chief went mad and began to slaughter everyone on the station. A team of commandos from Global Ecology Organization (GEO) has been sent in to investigate why. They will have to deal with storms, the station’s defenses, and a renegade genetically enhanced super soldier.
This session was run by the game’s creator, Jeff Barber. Please check out Biohazard Game’s website to learn more about Blue Planet.
Fallen Flag has raised enough money to chase after Mr. JOLS, Just One Last Score. Before they embark, they must plan their mission. Learn what Two Banners truly stands for and what they are chasing after. See what each team member does in their final hours before leaving. To reconnect with family, friends, or contemplate their own mortality.
If we look too deeply into the roiling chaos of reality, chaos may look back. The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline in a catastrophic power surge. Its engineers soon restored power and communications. Its lead researcher said everything was fine. Working Group Icarus is sent in, under cover of a Department of Energy safety inspection. The Agents have no idea what they’ll find when they reach the Array.
Now linked by new super powers and a shared history, the Gate 9 team must figure out their place in the world. They are drawn to investigate an area near the Ural Sea that once had an Ideal facility. The sea is now empty but supernatural mysteries still abound. A floating and invisible tomb of an ancient sorcerer may hold resources the team needs. What still lurks within its walls?
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