The Gate 9 crew returns to the Aral Sea to recover an alien weapon of mass destruction. Different factions control the region now, one seemingly themed after post-apocalyptic fashion trends, while another uses inspirational business advice as its basis. All use whatever means they can to give themselves superpowers. Retrieving the alien weapon without letting it fall into a faction’s control will prove difficult.

After the death of Cyrus, the leader of the most powerful gang in New York, every gang in the city has been uneasy. Many gangs have fought each other for inexplicable reasons. Rumors of a secret police unit nicknamed “Death Wish”  abound. The new leader of the Riffs, Papa Arnold, asked the Warriors to investigate the rumors and put a stop to the fighting. The Warriors, being brawlers, not detectives, asked a group of unique troubleshooters to find the truth.

The Gate 9 crew needs mystical artifacts as part of their mission to save the world from an ancient evil. Many powerful artifacts were kept in a vault hidden in a magical realm far from Earth. The heroes must travel to the vault, overcome its traps, and defeat the guardian within. Sometimes victory is achieved through cunning and not brute strength, a lesson the heroes may have to learn…

While on a green box reclamation mission in Santa Fe, auditors assigned by Delta Green find the contents of storage site ransacked. When attempting to contact the veteran agent in charge of the box, the auditing team discovered his corpse at his house in an advanced state of decay. Fearing the senior agent may have triggered a potential biological hazard, Delta Green has sent a team researchers to assess any potential threat to the pubic and contain or eliminate it.