Tag Archive for shaun

Tiny Dungeons: Fable of the Undetected Sanctuary

A group of children have been chosen to participate in the greatest contest of their young lives. The Undetected Sanctuary offers magical power to any worthy competitor who can best its challenges. Cool Rat, friend of all kids, runs the contest. In a world of missing superheroes, new heroes must arise. Perhaps these kids can be the first heroes of a new generation.

Cast
Tom as Jordan Conner
Shaun as Witch Carolina
Jason B as Jebediah Armstrong
Jason A as Knight Max
Ross as the GM

Scum and Villainy: The Oddballs – Episode 5

Laser Chainsaw, a notorious criminal, is gunning for the Oddballs! It turns out that the Oddballs have inadvertently framed him for their many space crimes, so he has come to seek vengeance on them. Outwitting the deadly (and aptly named) criminal will take all their cunning and a bit of luck.

Scum and Villainy: The Oddballs – Episode 4

The Oddballs need to retrieve an artifact from a dangerous cult of mutants. After finding the cult’s lair, they’ll need to navigate a dark underground maze without lights because the mutants don’t need light. Simple enough right? Too bad their other enemies are starting to catch up with the Oddballs…

Alien RPG: Chariot of the Gods – Part 1

The job was routine, the money fair. Then the damn company diverted a crew to answer a distress call from a ship that disappeared almost 80 years ago—a derelict carrying something bizarre, twisted, and alien. What the ship’s frozen crew brought back with them was bad enough—what they themselves were turning into was a bloody nightmare…

Cast
Tom as Davis
Aaron as Miller
David as Wilson
Greg as Cham
Shaun as Rye
Ross as the GM

Background music from Tabletop Audio. Please let us know in the comments if you want more music in future games!

Scum and Villainy: The Oddballs – Episode 3

The Oddballs are working for robots! The Conclave, a secretive faction of free-willed robots, wants their help on a factory planet. The Oddballs will have to infiltrate past tight security to accomplish their goal, but surely they can pull it off without blowing things up. Or not!