The campaign goes full circle! Only a few of the original team survived from their initial investigation of a murdered priest, but after a long and harrowing journey, they have returned to the Pearl of the Orient. Now they know what the cult to the Crawling Chaos plans, at least to some degree, but can the heroes find the location of their secret lair? The occult is not the only threat – gangsters, spies, revolutionaries, and corrupt cops also pose a risk. Furthermore, the Yithians have received what they want – without their aid, the investigators are in more danger than ever. Will Shanghai swallow up our stalwart fighters of the unknown? Find out as the last chapter of Masks begins!
Aided by their new Yithian ally, the investigators have cornered the cultists of the Crawling Chaos! Now they must defeat them and possibly rescue the captured prisoners held by the cult. Even if they get past the fanatical cultists, the leader, a brilliant scientist and sorcerer, awaits in the depths of the Great City, tampering with cosmic forces. Is the end of their long struggle? What is the cult’s ultimate plan? Find out in this exciting episode!
Trouble is brewing on Mount Olympus. Beautiful Aphrodite has lost her prized diadem and it is up to a small group of heroes to find the artifact before discord tears the pantheon apart. Daedalus, Odysseus, Herodotus, and Tiresias must discover who stole the diadem and return it before it is too late. Between creatures of legend, Amazons, and meddling gods, can these august personages succeed in unraveling this mystery? This game was run by Ann using the Fate Core rules, with a few adjustments and house rules.
The ruins of the Great City of Pnaktous await! The investigators have learned that the cult of the Crawling Chaos is excavating the ancient city for reasons unknowable, but to thwart the cult, the heroes will chase them to the ends of the earth. Exploring the depths of this inhuman city is not without its own dangers, aside from the cultists. Strange artifacts, hazardous ruins, and terrifying monsters lurking in the darkness. Perhaps the team will find aid in the most likely of allies though…
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The investigators leave civilization to travel into the interior of the Australian outback, a dangerous journey even with the latest 20th century technology aiding them. Aside from the blistering heat, lethal wildlife and other hazards associated with the desert, they will have to face insane cultists and supernatural abominations from beyond time and space. Once they draw near the dig site, they find that reality is more permeable than they previously thought. When the line between the waking world and the dreaming world is too thin, what will happen?