Tag Archive for sarkis

4E Dungeons and Dragons – The New World Campaign Game 45: The Great Armada

The Great Armada of the Old World has reached the shores of the New World. Can the forces of New Arcadia, led by the heroic Water Barons, defeat the vast forces arrayed against them?  While they are outnumbered, the adventurers have more than a few tricks up their sleeves…Only one episode of the New World Campaign remains!

4E Dungeons and Dragons – The New World Campaign Game 35: Angelic Hordes Come Forth!

Sarkis, agent of the Crown and adversary to the Water Barons has made a last stand at a temple of Pelor. He does have one last trick up his sleeve: portals that summon angelic warriors to his defense. Loyalties are divided in this desperate battle as well. Tensions between the Water Barons run high.

4E Dungeons and Dragons – The New World Campaign Game 34: The Gauntlet

The Water Barons must defeat Sarkis if their rebellion is to have any chance for success but first they must run through a gauntlet of defenses. Dedicated soldiers, cunning fortifications guard the outer edges of the city. Sarkis’ greatest weapon are portals that provide an endless stream of angelic warriors to fight at his side. Can the Water Barons fight through them and get Sarkis before he flees to the Old World? You won’t believe how this episode ends!

4E Dungeons and Dragons – The New World Campaign Game 33: Diplomats and Discourse

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As for his literary pursuits, he cultivated chiefly the art of speaking which was of general service, and after making himself one of the most powerful speakers at Rome, his care and application enabled him to surpass those who were most gifted by nature…He pleased people also by the kindly and unaffected manner with which he clasped their hands and addressed them. For he never met a Roman so obscure and lowly that he did not return his greeting and call him by name.

The Water Barons encounter Sarkis, a powerful and well respected loyalist to the throne. They attempt to negotiate a peace with him, but tensions between the revolutionary colonists and loyalists may doom any efforts to stop the war before it starts. The old ally of the Water Barons, the grippli named the Captain has become the Slayer, a remorseless and talented warrior. Can the heroes of the New World give peace a chance?