If we look too deeply into the roiling chaos of reality, chaos may look back. The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline in a catastrophic power surge. Its engineers soon restored power and communications. Its lead researcher said everything was fine. Working Group Icarus is sent in, under cover of a Department of Energy safety inspection. The Agents have no idea what they’ll find when they reach the Array.

Sponsor: If you enjoy this scenario, buy Observer Effect now on PDF! Also, Arc Dream has a lot of material for Delta Green on its official website.

Now linked by new super powers and a shared history, the Gate 9 team must figure out their place in the world. They are drawn to investigate an area near the Ural Sea that once had an Ideal facility. The sea is now empty but supernatural mysteries still abound. A floating and invisible tomb of an ancient sorcerer may hold resources the team needs. What still lurks within its walls?

If you enjoy this campaign, please consider buying Base Raiders in print for 30% off.

Fallen Flag looks for work in Big Sky country before heading back to Trabajo. Of course, the enclave does not let wandering takers do whatever they want. The team must find a job that won’t get them killed by the local militia or failing that, find out how to outwit them. If they complete this job, only their last score stands between them and retirement.

Sponsor: If you enjoyed this AP, you can buy the scenario it’s based on! Please support Arc Dream by throwing them a few bucks for their work on Delta Green.

Synopsis: Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those few don’t look to the future. They get by on what they can, selling gas and goods to tourists on the way to the Death Valley National Park and biding their time. In another few years, Hellbend will die a natural death, shriveling up in the 110-degree summer heat, leaving behind a skeleton of ruined buildings as a monument to a better time.

But in the last month, something else has worn away at the town, something decidedly unnatural. If the murder rate in Hellbend continues, it’ll die a lot faster than a few years, and a lot more violently than just another victim of some dead industry.

Someone or something is killing the residents of Hellbend, California. No one knows who or what it is. Working Group Icarus has been tasked to find the killer and stop them.

News: Get Base Raiders in print for 30% off! Buy my book!

Synopsis: The survivors of the Gate 9 Incident have empowered themselves, but what are they going to do with them? Clearing their names has quickly become the least of their problems. Accessing an Ideal teleporter hidden in the museum, the new team is confronted by dangers they have never even imagined. Even if they can find a way home, will they have a life for themselves?