Allied intervention in the Russian Civil War was a complex and murky affair, but it did result in many American troops being stationed in Vladivostok in 1919. One company of soldiers was given a mission to bring supplies and munitions to allies near the front, which can only be delivered by an armed and armored train. Little do the soldiers know they will encounter more than cagey ‘allied’ soldiers, corrupt officials, and bandits. Something dark and monstrous lurks in the wilds, something powerful enough to prey even on a train filled with soldiers. This game was recorded at Gencon 2013 and was run by Pagan Publishing‘s Adam Scott Glancy. Enjoy!
The final battle of the war is only the beginning of trouble for Xin’s Crows! The Grey Sky Horde will finally meet the Imperial army on the field of battle, but Xin’s Crows have their own problems. The conspiracy against the Imperial Court must be stopped, not out of love for the Great Empire, but so the Crows can fulfill their own goals. Vo comes up with an ingenious plan to stop the conspiracy, but will it work? Find out how the “Double Hamlet” plan works in this last adventure before the epilogue for the campaign begins!
The unlikely pair of investigators are still unraveling a rapidly deepening mystery, but how far does it go? Between murders, lost masterpieces of art, and deformed killers, there seems to be no end. Even if the two find answers, who will believe them and more importantly what can they do about it? The solution may be worse than the problem. Find out what happens in the finale of this scenario!
The Wives of March is a horror mystery set in Barefoot Crossing, a sharecropping community on the rural outskirts of Savannah, Georgia. Two investigators from opposite sides of society are charged with examining the murder of a Methodist preacher and accidentally reveal an ancient, inhuman conspiracy in the process. Can they overcome a supernatural evil masquerading as the banal atrocities so commonly perpetrated by mankind? This scenario is a playtest of the upcoming PDF release from Hebanon Games.
Xin’s Crows have reached a bastion of civilization after their long journey through the wilderness. The port city offers many opportunities and many dangers. Vo needs a line of credit to pursue her destiny, which requires gaining the trust of the bankers. This means dealing with a group of pirates and their island lair. The risks are great but so is the potential profit. But before they leave, each Crow has their own issues to deal with – from personal intrigue to religious conflict. A new chapter begins for the Crows!