The school year is over halfway complete, yet the problems of the Fiendish Four never let up! A new super villain has set up shop in the area, a gang boss who is more than ready to unleash his powers on the public. He’s also challenging the Four’s own gang, in that he pays them and offers them work. Clearly, this gross injustice cannot be allowed to stand. What ace does the villain up his sleeve? Find out in this action packed episode!
The conflict between the Fiendish Four and the Brands of Justice heats up! Taking down a group of hardened corporate-backed ‘heroes’ will take every bit of cleverness the Four can manage. Finding out their weaknesses and secrets and setting up an ambush to take them down might work, but only if the team can pull it together. Given the track record of the Four, it may be too much for them to handle. On the other hand, chloroform is an awfully useful substance…
I’ve seen Minmaxers, like the Power gamers that you’ve seen. But you have no right to call me a railroader. You have a right to quit the game. You have a right to do that, but you have no right to judge me. It’s impossible for words to describe what is necessary to those who do not know what GMing means. Edition Wars! Killer GMing has a face, and you must make a friend of Invincible NPCs and unbeatable traps. Horror and moral dilemmas are your friends. If they are not, then they are enemies to be feared. They are truly enemies…I watched a flail snail crawl along the edge of a vorpal sword. That’s my dream. That’s my nightmare. Crawling, slithering, along the edge of a +5 magical weapon . . . and surviving.
In this special one shot (technically a gaiden game to an upcoming campaign) and first use of the new Zoom H2N recorder, the RPPR crew returns to Eclipse Phase! Instead of being sentinels investigating a mystery, this adventure focuses on an erasure squad, one of Firewall’s tactical assault teams. A rare opportunity has presented itself to take out a facility held by exhumans. However, Firewall did not have time to send in one of its experienced teams. They assembled a new erasure squad with whatever operatives were available at the time. Thus, a team composed of a SAIROC-K model variant, an ultimate mercenary, an autonomist machine fighter, and a scum warrior, led by a Triad enforcer will have to face whatever horrors lurk within a mysterious habitat in the Main Belt.
The deeds of the Fiendish Four have gotten a lot of attention, which has led to challengers coming into town. A group of superheroes called the Brands of Justice have rolled into their turf, looking to pick a fight with our devilish protagonists. What is their real agenda? How can the Fiendish Four defeat an experienced group of superhumans? This is on top of the usual challenges of parenting, teaching, and keeping the school running while leading a secret double life.