Merry Bridgetmas! Even during the holiday season, work never stops for the shadowrunners of Seattle. One crew is contacted to eliminate a target VIP at a certain building by a certain time. Of course, getting in a heavily guarded site requires skill, cunning, and good teamwork. This team is not quite as functional though, constantly bickering and arguing. What twists and turns await them and what is Santa carrying in that sack?

The year is Tenshō 10, in the Twelfth month. Six months ago the betrayer Akechi Mitsuhide attacked his master Oda Nobunaga at Honnō-ji, burning it to the ground along with the demon warlord. Snowfall covers the mainland, and a time that should be spent in contemplative seclusion is now spent in clandestine war meetings. Stillness and oppressive silence envelope the countryside, but whispers of secret treachery fill the halls of every daimyō. In Settsu province, Lord Inukai and his loyal retainers meet to discuss the coming war for the title of Shogun.

A group of shadowrunners have been hired to acquire rare and ancient Japanese artifacts currently stored in a museum in Seattle. It seems their original owner wants them back. The team is happy to oblige, only there’s an additional twist: no blood must be shed during the heist. This may make the theft more challenging than any of the high tech or mystical defenses set in place. Or perhaps the artifacts themselves may be the final challenge. Ancient art in Japan is more than beautiful…it’s positively haunted.

In the grim dark future, Seattle is home to freelance mercenaries armed with high technology and magic. Called Shadowrunners, they take whatever jobs they can get, even if they involve murder. One such team needs to get blackmail material on a rich man hosting a most unusual convention.

A special thanks goes out to Bridget, a friend of RPPR, who ran this game for us and Noah and Richard from A Fistful of Misanthropes and Role Playing Exchange. Enjoy!