The Water Barons have finally defeated Cortez but the end of the war brings new challenges. As the shipyards come close to completion, Pontifex has new work for them, including a rival lich, Numeides. But before our stalwart adventurers can even find the lich, they need to defeat a powerful undead beholder. Find out what this new lich is up to and how the players decide to deal with the beholder in this episode of the New World campaign!
Cortez’s army has been defeated but Cortez still remains in power. How can the Water Barons remove the tyrant from power once and for all? In this session, they journey to Cortez’s territory to confront the madman in a dramatic confrontation. The fate of a nation is decided in this episode.
On the eve of war, the Water Barons must make their final preparations before Cortez’s army arrives. But which strategy should they employ in their greatest battle thus far? Watcher the fighter favors the ingenious tactic of luring the enemy inside the village then blowing the entire village up. The other characters have mixed reactions to this plan, as can be seen in this picture. Find out what their final plans are in this episode.
In this episode the Water Barons fight to retrieve a Lemurian artifact before Cortez’s horde. Can they survive the onslaught of murderous monsters and other deadly challenges? Perhaps they can with a little help from an old friend…The Captain! (formerly the Lieutenant).
Thanks to all the RPPR fans who contributed to the Codex of War Ransom. You can still contribute if you want Ross Payton to run a game over Skype for you OR get a picture of your character from Ean Moody. Check out our Kickstarter page for more details.
The war to stop Cortez is underway and the Water Barons try to rack up more allies and prepare for the final battle against the vile horde marching on Border Town. A cunning plan to destroy the enemy’s supply train is hatched. The water barons lead a small force of 100 grippli warriors in a daring raid. But in order to make sure at least some of the grippli make it out alive, the players must guard a narrow pass for 10 rounds against Cortez’s vanguard. Find out if the gambit works on episode 16 of the new world campaign!