After the death of Cyrus, the leader of the most powerful gang in New York, every gang in the city has been uneasy. Many gangs have fought each other for inexplicable reasons. Rumors of a secret police unit nicknamed “Death Wish” abound. The new leader of the Riffs, Papa Arnold, asked the Warriors to investigate the rumors and put a stop to the fighting. The Warriors, being brawlers, not detectives, asked a group of unique troubleshooters to find the truth.
As Europe goes to war in the year 1916, New York City has become a hotbed of international intrigue, even among its supernatural residents. The major factions of the supernatural desperately want to remain unnoticed by the human majority, so when strange murders and disappearances begin to plague the humans, they send a team of three beings to solve the problem. When a mage, a ghost, and a werewolf begin to investigate, they find a greater threat than they ever could have imagined.
A group of FBI and Secret Service agents have been sent to New York City to prepare for a presidential visit. During the inspections, evidence of a secret assassination plot comes to life. However, not all is as it seems, and this plot may have its origins to an old Soviet project delving into the unnatural.
The scientists of Tesladyne may be on the run, but they are far from being defeated. The team must now find the other scientists in hiding and raid what caches and safe houses remain. Recruiting other employees in hiding, gathering resources, and conducting missions to find out who is targeting them is all part of the job!
The Boston side quest continues! After learning about a meeting between two cultists, the investigators realize they have a chance to kill an old foe. In order to stop him, they’ll have to case his hideout, figure out a plan of attack, and execute it without incident. Of course, no plan survives initial contact with reality. What tricks does their foe have up his sleeve? Hint: sometimes you don’t see the forest for the giant monster pretending to be a tree.