I’ve seen Minmaxers, like the Power gamers that you’ve seen. But you have no right to call me a railroader. You have a right to quit the game. You have a right to do that, but you have no right to judge me. It’s impossible for words to describe what is necessary to those who do not know what GMing means. Edition Wars! Killer GMing has a face, and you must make a friend of Invincible NPCs and unbeatable traps. Horror and moral dilemmas are your friends. If they are not, then they are enemies to be feared. They are truly enemies…I watched a flail snail crawl along the edge of a vorpal sword. That’s my dream. That’s my nightmare. Crawling, slithering, along the edge of a +5 magical weapon . . . and surviving.
In this episode, the ragtag band of base raiders are given a mission from the Underground to find Peter Silvertail, who is suspected of double murder. The raiders quickly realize there’s more to the case than finding a magical rabbit lawyer on the lam. Secret bases, a kidnapped unicorn, and a corrupt federal agent are only the start of their problems. Can they unravel this tangled web or will the blade in the dark catch up to them?
The Fiendish Four plan and execute their first major heist! Robbing banks is so lame and not as profitable as ransoming landmark buildings, like a certain major brewery located in their home city. Even though the villains claim to be evil, they don’t want to cause too damage. After all, the ransoming is just to raise enough money to save the school. But when you get amateur civilians imbued with demonic superpowers, each egged on by literal inner demons, the situation becomes slightly more…chaotic than planned. Find out how badly their first major act of villainy fares in this must-listen episode!