DRACULA HAS TOO DAMN MUCH GOLD. Also he’s been kind of a jerk lately, what with the blood drainings and whatnot. So a group of peasants march on his castle to deal with him once and for all. They hope their superior numbers will result in victory, jamming death traps with their corpses, and overbearing any guardians. But before they slay Dracula, the peasants hope to loot the castle and thus gain a way out of the grinding cycle of peasant life. Of course, between the traps, monsters, and ancient artifacts held in the castle, who knows what will happen? Let the carnage begin!
The finale of the Kenya chapter begins! The investigators reach the peak of the Mountain of the Black Wind. The Cult of the Bloody Tongue shall soon perform a ritual that will increase the Crawling Chaos’ power on Earth, so our heroes must stop them, even though they are outnumbered thousands to one. They have been cunning and canny, but sometimes, even that is not enough. Will they have to make the ultimate sacrifice? Staring down Nyarlathteop is not without costs…
A group of useful idiots from the West have journeyed to war-torn Iraq in search of power and fame as soldiers of ISIS. Barely speaking the local language, they are used as pawns and propaganda tools. Their latest mission seems like a cakewalk – search an old man’s mansion for possible hidden antiquities and artifacts. The man is unarmed, assisted by a few servants, one of whom is an informant for ISIS. Ancient artifacts can be sold on the black market or smashed on video for propaganda, both valuable to the terrorist organization. Little do they realize that some artifacts are not meant to be sold or broken.
This game was recorded at Gen Con 2015 in an open gaming room, so there will be background noise. Sorry!
A murder and theft at Washington State University was flagged by automated monitoring systems set up by Delta Green. A team of agents is hastily assembled and sent to the murder scene as quickly as possible. The victim was a geologist and several samples of an unusual nature were stolen from the lab. Unfortunately, the true nature of these samples is unknown, only that they refer to an earlier Delta Green case. The team must not only find the killer but learn the true nature of the samples and recover them if possible. The investigation will lead them to dark places, facing even darker opponents.
Since time immemorial you and your people have toiled in the shadow of the cyclopean ruins. Of mysterious origins and the source of many a superstition, they have always been considered a secret best left unknown by the folk of your hamlet.
But now something stirs beneath the crumbling blocks. Beastmen howl in the night and your fellow villagers are snatched from their beds. With no heroes to defend you, who will rise to stand against the encircling darkness? The secrets of Chaos are yours to unearth, but at what cost to sanity or soul?
An introductory adventure for the Dungeon Crawl Classics Roleplaying Game, Sailors on the Starless Sea pits a mob of 0-level adventurers against the legacy of the Chaos Lords and their corrupted hordes. Delving beneath the crumbling ruins, the characters discover ancient crypts, a starless sea, and an ancient ziggurat, where death and treasure await in equal measure!