monsters-flytrap The White Forest Institute is a mental health group home for children who have been determined to be a threat to themselves or others. Some children who have been misdiagnosed due to the antics of their monsters, and explaining it that way will get you the appropriate anti-hallucinatory medications. Some strange Arcane Confluence at the home keeps the monsters from reassuring their kids that everything will be okay. The game will shift gears between the Children navigating the social hierarchy of the Home, while trying to not suffer relationship damage that will sever their tie with their monsters, and the Monsters will begin to solve the mystery of why their kids were taken to this particular home. Can the Children and Monsters find a way to reunite and convince the adults they have been successfully rehabilitated?

Train_wreckage_from_Wellington_WA_avalanche_cph.3b13980A murder and theft at Washington State University was flagged by automated monitoring systems set up by Delta Green. A team of agents is hastily assembled and sent to the murder scene as quickly as possible. The victim was a geologist and several samples of an unusual nature were stolen from the lab. Unfortunately, the true nature of these samples is unknown, only that they refer to an earlier Delta Green case. The team must not only find the killer but learn the true nature of the samples and recover them if possible. The investigation will lead them to dark places, facing even darker opponents.

This episode guest stars Faust from the Thrilling Intent podcast!

macbeth_by_dievegge-d4n8gl3The Play’s the Thing is an indie RPG about retelling Shakespearean plays as a collaborative effort between players. Caleb ran a session of it, using Macbeth as the play. We had a full group of players as we entered the Scottish moors, waiting for news on the war. Also, Inverness is a bouncy castle. There’s not much else to say, is there? Check out the art based on this episode on our Patreon!

Magpie Games has given us a coupon code for The Play’s The Thing. Get 20% off your order of a print + PDF combo of the Play’s The Thing with the code RPPRAP at http://www.magpiegames.com/product

SynthtopiaSpecial thanks to Review Cultist for the art! Check out his creepypasta review podcast, Al Dente Rigamortis.

The difference between a slasher flick and an action flick seems to be more about who you root for than anything else. Both genres thrive on unstoppable killing machines that murder their prey with near-impunity. In horror films, you root for the final girl to kill the slasher and live. In action films, you hope the hero murders all of the bad guys. But what if you were the bad guys? In the grimdark future of the 1980s, an artificial island called Synthtopia has been built by SomaTek, a giant mega-corporation. SomaTek plans to end the drug war by releasing a new synthetic drug called Soma that offers a safe and legal high 100 times better than any other drug. Naturally, the drug cartels have hired a gang of criminals to take Synthtopia down. But when the gang of 16 villains lands on the island, they will soon learn what it means to cross JACK SHADE, a mullet wearing hero who is more badass than any other man alive. Prepare for thrills, kills, and exciting plot twists in SYNTHTOPIA!