The Jovian Republic chapter comes to an end! With the Exhuman terror cell broken, the Firewall team must do what it can to keep the population safe as as other Firewall agents attempt a silent coup d’etat. Riots break out across the habitat, the remaining exhumans attempt to pull off the Fall 2.0, and paranoid security agents are gunning down every threat they can find. Will the team survive? Will the Jovian Republic survive? Find out in this thrilling chapter conclusion! (Please note that there are some problems with the audio in a few places in this AP. I have no sure idea what caused it nor can I remove them. Sorry!)
The raid on the Exhumans is underway! The team of Firewall agents must infiltrate and take out every exhuman in their way. Somewhere in the depths of their headquarters is a server that has the data they need to save the Jovian Republic, but every exhuman will die to defend it. Can they survive the horrors, traps, and deadly assault? Will their allies hold the line long enough to give them a way out? Can they get out before the police realize what’s going on and lock the sector down? Shit is more real than ever!
The Firewall team has found the location of an exhuman terror cell deep in the bowels of the Jovian Republic. Before they launch a covert raid on the exhumans, the team must prepare. They are deep under cover, in a totalitarian dystopian society with stringent laws on weapons and face a foe that fears nothing. This Firewall team can improvise and overcome though. They have support from another Firewall cell, including a very special vac suit worker…
After a skirmish with exhuman terrorists in a Jovian factory, the Firewall agents are wounded and on the run. Their enemies are onto them, the Jovian police have launched a crackdown in response to the destruction of the factory, and time is running out. Between treating their wounds and maintaining cover identities, can they even recover and pursue new leads into the exhuman threats? They will also find out that their actions have consequences for innocent civilians caught up in the security crackdown. Helping the innocent can compromise the mission though. Can the team split the Gordian Knot? Find out in the second part of the Jovian chapter!
The Jovian Republic chapter of Duality begins! A group of sentinels has been sent into Republic to find and stop a cell of exhuman terrorists. Posing as new immigrants or as hypercorp consultants, the team must make contact with a local cell of Firewall agents, and investigate leads while avoiding both the exhumans and the Jovian police.This all must done with basic morphs and limited weapons and tools due to strict anti-tech laws in the Republic. Of course, they could try to smuggle some tech in, but that poses its own risks. Find out how well the team does when they venture into the Republic!