The Water Barons have infiltrated Frost Giant society to undermine it in a desperate plan to liberate the enslaved orcs. The mighty dracolich He Who Devours Souls has been forced to work for the giants. If he can be freed, the tide can be turned. Furthermore, the giants are digging up Lemurian ruins for unknown reasons but can the Water Barons learn them before it’s too late? Find out all this and more in this episode!
The Water Barons have infiltrated the frost giant city by placing their minds in several giant corpses via mind jar spell, all thanks to Pontifex the lich. Now they have to bring the giants down before they are discovered. As they learn of the political infighting of the clans, they concoct schemes to raise chaos and free the orcs. As the GM, I swear I did not realize I was ripping off Avatar until I had already announced it to the players. Sigh. Oh well. Enjoy!
The mutant heroes have uncovered a nefarious plot by an evil scientist that must be stopped. To complicate matters, delusional ‘monster hunters’ are tracking the heroes. In order to deal with these threats, the players must recruit aid from unlikely sources, including the reclusive engineer and the monster Zog! Listen in to find which mutant animal hero makes a guest appearance in this episode.
The Water Barons have learned that a clan of Frost Giants have enslaved an orcish settlement far to the north of New Arcadia. Cassius leads the charge as the adventurers quest to liberate the orcs. Of course, no quest is complete without a few complications and this is no different. Can the Water Barons overcome their personal differences to help the oppressed orcs of the north or will they succumb to infighting and the might of the Frost Giants? Find out in episode 37!
The Water Barons are torn apart by schisms in their beliefs and actions. One has fallen in battle. Another hears the cry of his distant kin, far to the north, and wishes to help them. But before the party can unite to free the enslaved orcs, they must deal with the ogres near Bordertown. Mercenaries at heart, the ogres have taken to exploiting the local community for profit. When the Water Barons seek to enlist their aid to help them free the orcs, the ogres demand payment up front. Inexplicably, the Water Barons fail to grasp the basic fact that mercenaries, even if they are ogres, want to be paid before they fight. Find out how stubborn and violent the players can be when NPCs refuse to fight deadly battles for them for free.