Proxy Cogburn, leader of the Firewall presence on exoplanet Minerva 4, is personally leading a team of agents to explore a possible X-threat on Wormwood, an infamous gatecrashing site. Wormwood is nothing but a massive tunnel network stretching out for hundreds of kilometers in all directions from its gate. It is believed to be an asteroid, but no one has found a way out yet and the tunnels have yet to be fully mapped. Several weeks ago, a Firewall sentinel and gatecrasher stationed on Wormwood detected a rogue team of explorers who breached a wall and disappeared. Given that Wormwood was built by an alien civilization, Firewall needs to make sure the explorers haven’t unleashed some hellish alien technology that could pose a threat to transhumanity. Little do the other agents realize that Cogburn (formerly known as Gerard) might have a hidden agenda.
The gatecrashers have escaped from the clutches of the hypercorps, but they now realize they must go back in to retrieve their memories. Their goal is inside the green zone of Pathfinder City, the capital of the exoplanet colony, and in order to get access, the team must overcome the high security of the zone. There’s also the small matter of the prisoners being held inside. Will the team risk even more in order to rescue them? A single misstep could doom the entire team.
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A group of scientists and gatecrashers find themselves on a distant exoplanet named Minerva 4, part of a secret hypercorp research project. The group quickly realizes their memories have been edited, leaving a long stretch of time missing. Furthermore, they are in a remote facility far from a colony city run by Pathfinder. What secrets does this facility hold? Who edited their memories? The more the team investigates, the deeper the mystery runs. Learn the secrets of the mirrored pillar!
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Whenever the world is threatened by unnatural dangers, there is only one organization to call on. The League of Extraordinary Gentlemen has existed for centuries, recruiting the finest and most unusual adventurers, thinkers, rebels, and iconoclasts the universe has ever seen. When Dr. Oak summons a coterie of evil dictators and would-be conquerors to bid on his genetically engineered army of monsters and child trainers, it is up to the League to stop him. Three heroes are sent in to stop the sale of the ‘Pocket Monster’ army: Earthworm Jim, The Guyver, and MANTIS. Can they penetrate the island’s security and stop Dr. Oak before it is too late?