NASA always has more people willing to risk death for glory than missions to fill. When a five astronaut team gets the call that they’ve been assigned a classified, military space shuttle mission, it is the chance of a lifetime. They are headed for space to repair a secret spy satellite code-named BLACKSAT.Two experts are assigned to travel with the astronauts to conduct the repairs, but they are clearly not qualified. This is only the start of this mission’s problems.
A bank is robbed in Los Angeles but it seems to defy all logic. Safe deposit boxes were sawed open but the vault itself was not breached. The door remained closed the entire night. When FBI investigators start to examine the mystery, they find the victim and suspect were both members of an unusual book club.
This scenario was written as part of the 2018 Shotgun Scenario Contest. You can read the entry here.
Once upon a time, there were humans who built toys and a great many other things. The humans are now gone, but the toys remain, now magically animated by some mysterious force. A trio of three toys has set off to see the Clockmaker, who is said to be able to repair any defect in any toy. It will be a long journey but the toys will risk everything to see the Clockmaker!
Sponsor: Biohazard Games is running a Kickstarter for Upwind. If you enjoy this AP, back the game! Ross is set to write a campaign for Upwind as a stretch goal.
Synopsis: Wherein the player characters are Knights of the Guild’s 5th Fleet, obligated by the Treaties of the Convocation to police the skies of the failing nation of Vault. Recently, the region has come under siege by the Dread Pirate Margit (pronounced Mar•geet) and her heavily armed frigate Hawk. The characters undertake a clever false flag mission posing as desperate merchants in an attempt to lure Margit out into the open and bring her to justice. Unfortunately, in the dangerous skies of Upwind things are not always as they seem and the Knights may learn that even great wrongs can sometimes be right.
And now, the second half of Saurian Solutions LLC! Our heroes plan their attack on Mr Tyrranous, getting allies from rebels within the saurian ranks. They also get help from the outside, as a grizzled old SAS soldier, who also happens to be a werewolf, joins the fight. They also seek help from a local militia that has been trapped in the jungle. But will these armed, and somewhat crazy gunmen be more trouble than they are worth?