This is what the stronghold looks like before the PCs arrive.Not quite the same after. B-)Xin’s Crows have landed on the pirate stronghold island, but taking down the pirates won’t be easy. In this double-length episode, the Crows launch a desperate plan to topple the pirates by starting a slave rebellion. The adventurers must split up to achieve their other goal of retrieving certain scrolls from the pirate queen’s mansion. It’s a gamble, but they must take the risk. Find out how they fare!

Cities: Slightly less dangerous than swamps and the desertXin’s Crows have reached a bastion of civilization after their long journey through the wilderness. The port city offers many opportunities and many dangers. Vo needs a line of credit to pursue her destiny, which requires gaining the trust of the bankers. This means dealing with a group of pirates and their island lair. The risks are great but so is the potential profit. But before they leave, each Crow has their own issues to deal with – from personal intrigue to religious conflict. A new chapter begins for the Crows!

Thanks, Sir ObviousXin’s Crows must protect the Imperial Army from a dangerous ambush, if they want to get out of the swamp alive and with their fortunes intact. Unfortunately, the Grey Sky Horde has a few tricks up their sleeves and by tricks, I mean advanced war machines. The Crows must sneak into the enemy camp and find a way to disable as many war machines as possible before the ambush starts.

Just a simpe merchant passing through. Not at all anyone suspicious. Nope.In this episode, Xin’s Crows have uncovered a new lead to the conspiracy that threatens their host army. In order to pursue it, they must navigate the treacherous swamp and its even more dangerous residents. Plus, the quartermaster adds further complications. Can he be dealt with? The agents of the Grey Sky Horde plan to ambush the army at the river crossing. Can the Crows stop the ambush before it is too late?

Swamp bandit city: bad infrastructure but low taxes! Move today!Xin’s Crows have uncovered a plot against the Great Empire! They could tell the officers of the army, but some of them are traitors. The ragtag merchants and warriors must investigate the plot before they can act. As the army moves into a swampy region, notorious for bandits, they decide to visit a local bandit enclave. They must not only negotiate for protection against thieves, but they must uncover more information on the plot. What secrets lie in wait for them in the swamp and more importantly, how much profit will they make?