Tag Archive for faust

Monster of the Week: The Lost Night

lost-nightWe return to the sleepy village of Taos, New Mexico. Last time, a team of investigators stopped an invasion of the Dreamlands but this time they face a strange serial killer stalking the night. Finding and stopping the killer will require more than brute strength and magical firepower. The team has to find who or what the killer is before they can stop it. Can the team survive the night?

Monster of the Week: Good Stories for Nightmares

dragon-likeMonster of the Week is a PbtA (Powered by the Apocalypse) system game that emulates TV shows like Supernatural, X-Files, and Buffy the Vampire Slayer. It encourages collaboration between players and GM so this particular game is set in a small town in New Mexico called Taos. Dwight, a Professional from Tartarus Inc. an esoteric-security firm, Tué, a Spell-Slinger, and William, an Expert in the occult, team up to investigate a series of strange events. It begins with teenagers burned to cinders outside of town, but who knows where this mystery will lead to?

This episode’s art was taken from a public domain book. Click here to see more, but the images have spoilers for this AP, so be warned!

Also, this is Shaun’s first posted AP! This is a different player than the guy in Masks of Nyarlathotep.

Delta Green: God’s Teeth – God’s Eye – Episode 3

THE-HOUND-OF-THE-ANGLESSponsor: The Delta Green Kickstarter is on! Check out the FREE Quickstart guide with a demo adventure. We have one last stretch goal, a book on PISCES and the UK. Help us reach it!

Synopsis: Months after wiping out the Cult of the Nameless God, Delta Green is no closer to explaining what happened to the men of Working Group M. Whatever dark secrets the Wayfinder’s children initiated will remain forever locked away by death and a world of words. But M had effect on target. That’s all that matters to the Program…and it’s certainly all that matters to Sredni Vashtar.

Now, a mathematician working on a top-secret NSA surveillance program has disappeared into thin air. Group M has been sent to investigate. But when the hunting ground is as large as the mythos, even the servants of a god can turn from predator to prey.

Delta Green: God’s Teeth – Red Thoughts – Episode 2

COME-DOWN-TO-THE-SHORESponsor: The Delta Green Kickstarter is on! Check out the FREE Quickstart guide with a demo adventure. If the Kickstarter reaches the Control Group stretch goal, the PDF will be made available to all backers for FREE!
Synopsis: Fifteen years after an unfortunate night at a lonely orphanage, five haunted men reunite to deal with the aftermath of their actions. A horrendous crime has been uncovered and someone must be made to pay for it. More importantly, the Program wants to know what happened and what danger it poses. The agents must clear their own names and track down what set this chain of events into motion…

“Sredni Vashtar went forth,/ His thoughts were red thoughts and his teeth were white. / His enemies called for peace, but he brought them death. / Sredni Vashtar the Beautiful.

Delta Green: God’s Teeth – Go Forth – Episode 1

SUMMONINGSponsor: The Delta Green Kickstarter is on!. The Iconoclasts scenario stretch goal has been unlocked! Check out the FREE Quickstart guide with a demo adventure.

TRIGGER WARNING: In addition to supernatural horror typical of mythos gaming, this episode mentions violence towards minors. The inclusion of this subject matter is in no way meant to condone such loathsome behavior: the characters involved are monsters and dealt with accordingly. Those with traumatic events in their past are urged to skip this episode and listen to many of the other fine Delta Green games posted on RPPR.

Synopsis: January 2001: Agent Clove calls Agent Locksley to meet in a shuttered gas station kitchen. As the events chronicled in Through a Glass Darkly ripple through the whole conspiracy, it looks as if Delta Green won’t survive the month. If they do, the group’s priorities are certain to change. But Clove has a mission that can’t be allowed to fall through the cracks. It’s up to Locksley to bring four friendlies into the fold at the last possible minute and get the job done. But what kind of job is too small for DG, yet only fit for a DG agent? Nothing but nightmares and hard choices face the group as they go forth and learn why they’ve really been chosen…and by what.