The Gate 9 crew find themselves in the middle of the civil rights for non-humans struggle. A massive rally is being held in Chicago, near the Brass Door and the team must do what they can to prevent any violence from breaking out. The government wants to stop or discredit the protestors, of course, but countering them without getting out a public fight is easier said than done.
A powerful tech company’s main campus fell to the undead five years ago. Today, the hordes have scattered enough that taker crews can access the Torus. One such crew will attempt to accomplish multiple jobs at once while on site. Will they make a profit or will their greed doom them? Find out as special guest players Adam Scott Glancy (preorder Delta Green!), Peter Nielsen, (author of Galaxy Inc.) Micah Nielsen (check out Drunken Dwarf Designs for great LARPing gear) and RPPR’s own Faust (check out Thrilling Intent!)
The Gate 9 team is heading into space! Well, Mars, to be more specific. After figuring out how to operate an Ideal teleporter, the team can now access a hidden base on the red planet. Of course, the Ideal had their own secrets to keep and some of the darkest ones are on Mars. What will the team find and how will they deal with the base’s current inhabitants? Because an abandoned Martian base is never fully abandoned…
The Gate 9 crew has a hot new lead to check out: an alien dimension filled with incredible technology. It turns out to be a memory library that contains seemingly an infinite amount of knowledge. It may also be a trap that could doom humanity. There’s also an Egyptian temple for some reason. Find out what happens when base raiders deal with out of context problems!
The actions of the Gate 9 team have led to a citywide crackdown by the government. That won’t deter the new base raiders from scheming though. A government storage facility has some mighty nice loot, just there for the taking. What could go wrong?
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