Tag Archive for epic tier

4E Dungeons and Dragons – The New World Campaign Game 41: Adventure Time

The Water Barons are up to their necks in adventure! The armada from the Old World threatens New Arcadia and the rest of the New World. The dark entity stirs within its prison. A copper dragon is up to no good. Can the fractured group of embattled adventurers deal with this much adventure? Find out in this episode!

4E Dungeons and Dragons – The New World Campaign Game 40: The Pupil

Locke, the wizard of the Water Barons, has a star pupil named Anakin. Unfortunately, Anakin has been keeping secrets from his teacher and Locke will not tolerate such disobedience. Furthermore, the election of the mayor is rapidly coming to an end. At what lengths will Locke push to prevail over his wayward pupil and at what cost? All this and a vignette for Vashyk, the Dragonborn fighter and more!

4E Dungeons and Dragons – The New World Campaign Game 39: Fall of the Frost Giants

The Water Barons have infiltrated Frost Giant society to undermine it in a desperate plan to liberate the enslaved orcs. The mighty dracolich He Who Devours Souls has been forced to work for the giants. If he can be freed, the tide can be turned. Furthermore, the giants are digging up Lemurian ruins for unknown reasons but can the Water Barons learn them before it’s too late? Find out all this and more in this episode!

4E Dungeons and Dragons – The New World Campaign Game 38: The Inadverent Avatar ripoff

The Water Barons have infiltrated the frost giant city by placing their minds in several giant corpses via mind jar spell, all thanks to Pontifex the lich. Now they have to bring the giants down before they are discovered. As they learn of the political infighting  of the clans, they concoct schemes to raise chaos and free the orcs. As the GM, I swear I did not realize I was ripping off Avatar until I had already announced it to the players. Sigh. Oh well. Enjoy!

4E Dungeons and Dragons – The New World Campaign Game 37: Against the (Frost) Giants

The Water Barons have learned that a clan of Frost Giants have enslaved an orcish settlement far to the north of New Arcadia. Cassius leads the charge as the adventurers quest to liberate the orcs. Of course, no quest is complete without a few complications and this is no different. Can the Water Barons overcome their personal differences to help the oppressed orcs of the north or will they succumb to infighting and the might of the Frost Giants? Find out in episode 37!